New Features
Battles
- Added new soldier: Rocket Commando
- Added different abilities to enemies in different tiers: Massive Fortress, Rocket Commando, Goliath
- Added status where soldiers with health below 30% cannot participate in battles
- Added that kill points in battles will no longer drop treasure chests
- Added animation for troop reinforcement airdrops in battles
- Added effect of Pems using burrowing to enter the battlefield
- Added weapon ADS: Grenade Launcher
Base Building
- Added new base buildings: Prison, Public Restroom
- Added long-press function to enter hover mode in the base
- Added NPC behaviors and individual statuses
- Added NPC animations: Working, Sleeping, Eating
- Added new building models
- Added tax collection function
- Added building displayed on the mini-map
- Added Tech Points production ability for the Command Center
- Added behavior logic for soldiers working on destroyed buildings
- Added crafting progress display in buildings
- Added flashlight function for nighttime
- Added resource gathering in the base: mine, plants, common trash
- Added Food Hall recipes
Mission
- Added building construction tutorial missions
- Added base gameplay tutorial missions
- Added resident request missions
Balance
- Added initial profession selection with different weapons and skills
Improvements & Optimizations
Battles
- Optimized buff stacking selection logic
- Adjusted battlefield buff drop logic; normal enemies (excluding elites and bosses) will no longer drop buff chests, and buffs can now be quickly obtained through energy bar accumulation during battle progress
- Optimized spacecraft skill performance
- Adjusted the refreshing logic for Parasitic Comets
- Optimized the battle difficulty of the Urslan Intelligent Hub
Base Building
- Updated base HUD information display UI: Loyalty Level, Satiety Level, Health Level
- Optimized the interaction with base buildings.
- Adjusted the blueprint unlocking order in the Command Center Tech Tree
- Adjusted sizes for certain buildings
- Optimized the production logic for base buildings
- Adjusted flying capabilities in the base to require certain technology to be unlocked
- Optimized flying experience in the base
- Adjusted output for Greenhouse and Animal Farm
- Optimized building icon display on the construction wheel
- Adjusted the timing and triggering frequency for base defense battles
- Optimized soldier spawn locations
- Optimized the models for base buildings, including walls, defensive gates, and air mines
- Fixed the issue that caused the game to crash when placing the Missile Turret building in the base
- Fixed the loading issue that occurred under special circumstances when entering the base defense battle
Interface
- Adjusted the number of troops per unit to 1. Now “troop” is "soldier"
- Adjusted the number of soldiers a player can carry based on a spacecraft, with a maximum of 48 units.
- Adjusted the carrying relationship between spacecraft and soldiers, vehicles, and officers
- Optimized detailed descriptions for officers and vehicles
- Optimized the display of troop interface models
- Removed the entry for upgrading spacecraft
- Optimized the display logic for the Star Core Cube interface
Balance
- Removed the durability attribute of items and the display of binding information
- Significantly reduced the cooldown time for dungeons
- Optimized blueprint unlocking, crafting and upgrade required materials: soldiers, armor, weapons, vehicles
- Optimized rewards and drop rates for dungeons and space gathering
- Adjusted the capacity sizes for backpacks and warehouses
- Adjusted crafted soldiers, weapons, and armor to have initial levels
- Removed initial weapon and soldier drops
- Removed the event for occupying space stations
Mission
- Optimized the logic for tracking building construction materials
- Optimized the battle tutorial missions
Others
- Temporarily disabled Exchange, Auction House, daily and weekly missions, and guild features
- Performance optimizations
- Bug fixes
