EFAS Is Now Pax Autocratica
[p]After years of development, testing, and community feedback, we’re taking a major step forward—not just in name, but in design philosophy.[/p][p][/p]Why the change?
- [p]“Earth From Another Sun” didn’t reflect the game’s tone or mechanics[/p][/*]
- [p]It suggested a narrative-heavy space opera (which we aren’t)[/p][/*]
- [p]It lacked visual clarity and punch[/p][/*]
Zitat:
[p]Peace through autocracy.[/p]
[p][/p][p]You are the Supreme Leader of a militarized outpost in humanity’s darkest hour. Manage your base. Set policies. Decide who eats—and who gets hanged. Loyalty isn’t given. It’s enforced.[/p][p][/p]What’s New?
[p]We’ve refined the game into something tighter, smarter, and more ideologically charged:[/p]- [p]❌ No more MMO systems—no more grind for grind’s sake[/p][/*]
- [p]❌ PvP and Guilds removed[/p][/*]
- [p]✅ Offline and pause-anytime support[/p][/*]
- [p]✅ Kept Co-op for intense Roguelite FPS battles[/p][/*]
- [p]✅ Faster progression and streamlined logistics[/p][/*]
- [p]✅ Expanded base management with moral and ideological choices[/p][/*]
What to Expect
- [p]Dynamic policy systems[/p][/*]
- [p]Citizens with evolving needs and loyalties[/p][/*]
- [p]Base events driven by fear, propaganda, or idealism[/p][/*]
- [p]New tools for ideological enforcement (or reform)[/p][/*]