New Features
Battles
- Differentiated affix effects for elites and leaders (Teleporter, Guarded, Invincible, Protected, Particleblast, Bombard, Machine Gun Guard).
- Added new battlefield chest buffs: Virus, Pulling, Explosion, Overheat, Parasitic.
- Added new Aura Series Buff: Command Aura and Chain Reaction.
- Added different abilities of different tiers: Medic, Sattleri Emissary, Sattleri Swordsman, Cobra, Scout, and Shieldmaster.
- Enemy health and damage will increase based on the number of buffs that players have acquired.
- Added phase-based drop treasure chests based on kill points.
- Gunfire will now cause screen shake effects.
- Added sensitivity adjustment options for scope mode.
Star View
- Added quick panning on the large map (M) using WASD keys.
- Added new NPCs for Lima and Auryto.
Interface
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- Added material tracking feature, allowing to select tracking targets.
Improvements & Optimizations
Battles
- Optimized the beacon model for spacecraft’s skill throws.
- Optimized the description of buff stacking.
- Optimized the reload mechanics and feel for Gauss Pulse Cannon and Defensive Shotshell SX.
- Optimized the team extraction gameplay experience.
- Optimized the background music volume in battle.
Interface
- Optimized the tech tree red dot notifications. Red dots now disappear after details being viewed.
- Unified the entry locations for various modules in the collection interface into the ESC menu for better accessibility.
- Optimized the text content for the Star Core Cube.
Star View
- Optimized sky transition effects.
- Increased the number of hostile fleets and their roaming range in all regions.
Balance
- Increased the quantity of materials dropped in Encounter Battles and Rifts.
- Optimized the recommended combat power for missions.
Others
- Performance optimization.
- Bug fixes.