News Liste Earth From Another Sun

Update 106: Double Down
Earth From Another Sun
08.09.23 08:48 Community Announcements

Patch Note


September 7, 2023

New Features


UI/UX


  • New version announcement notification.
  • New star map UI (durability, interaction prompts, location, fuel, radar).
  • Added black screen transition when entering and leaving loading screens.
  • Added the " Bridge Exterior Dynamic Rendering " option in the video tab of the settings interface, which allows the display of dynamic ship exterior scenes to be turned on or off.
  • When equipping weapons or ship skins, the corresponding item details image is replaced with the skin appearance.
  • Added friend and email systems (interact with ARK to access corresponding features).
  • Added tutorial directory feature where previous tutorial videos can be viewed (ESC-Settings-System interface).
  • Added Battle Pass leaderboard and Attribute leaderboard (ESC-Leaderboard).

Combat


  • New affix: "Exo-soldier" summons troops to support you in the battle: [list]
  • Removed the add summon mechanic from the bosses to summon adds with non-support affixes.

[*] In the Tactical Capture gameplay, capturing a point will activate a cannon tower at that point, which will attack enemy units within the point.
[*] New command beacon.[/list]

Proficiency


  • Added new proficiency "Upkeep".
  • Repairing earns proficiency points, with the deduction of durability reduced proportionally after the battle.
  • Сhanged the unlock requirement for Maintenance proficiency to be based on Agility proficiency.



Optimizations and Improvements


Star Map


  • Reduced triggering time of random encounters.
  • The player fleet and enemy fleet in the star map are now displayed with different colors to indicate their relative strength.
  • Adjusted the distribution of debris, ore, and space stations.

UI/UX


  • Adjusted player's perspective UI: [list]
  • Removed level display and shows the current fleet flag instead.
  • Removed the shortcut key display.

[*] Optimized overall performance of mining.
[*] When the chat box is brought up, pressing ESC can directly close the chat box.
[*] Added animation for proficiency growth on the battle post-battle interface.
[*] On the post-battle interface, the proficiency icon can be clicked to view detailed proficiency information.
[*] Loot on the post-battle interface is now sorted by rarity.
[*] Removed starship flame exhaustion effect on the star map.
[*] Optimized the spawning effect of troops in dungeons, troops shall not disappear after victory.
[*] A red dot reminder is added when rewards can be claimed in the Battle Pass interface.
[*] Added item name display in reward pop-up.
[*] In the item details interface, clicking on a blank space will close the interface.
[*] Weapons and armaments can be swapped between different slots.
[*] Hyperlinked item names change color according to quality.
[*] Added page-turning prompt in black screen subtitle display.
[*] Optimized map mode, pressing ESC will return to the ship's view.[/list]

Combat


  • Optimized “Shocker” affix”: [list]
  • Improved special effects by adding an area of effect that deals more damage to enemies affected by vulnerability.

[*] Optimized Acid Spitter:
  • Removed the charging effect when using the left mouse button, making the left-click attack more fluid.

[*] Improved recoil recovery after using the Gauss pistol's right-click type attack.
[*] Adjusted the layout and lighting in the Parasitic Meteor battle scene.
[*] Added lightning effect to “Guarded” affix.
[*] Added yellow marker for displaying NPC reinforcements in battle.
[*] Increased the detection range of the radar.
[*] Optimized reinforcement logic. The units will spawn closer to the player.
[*] Optimized the trigger distance for melee attacks by troops in formations.
[*] Reduced the duration of poison from spiders and flying dragons.
[*] Optimized life link visual effects from the player's perspective.
[*] Adjusted mining sound effect for comet excavator.
[*] Optimized tornado effects.
[*] Optimized elite and boss icons in battle.
[*] Optimized troops launching projectiles models.
[*] Added a larger hit animation for Goliath.
[*] Improved normal and casting effects for Last of the Tribe.
[*] Improved attack effects for Cobra.
[*] Improved skill effects for Pirate Captain.
[*] Optimized special effects for Boss models.
[*] Optimized "Vengeful" affix effect.
[*] Optimized “Arcanist” affix, players can manually destroy traps generated by the “Arcanist” affix.
[*] Improved display of knives and chainsaws in battle.
[*] Optimized animations for Death Dancer, FAMAS Commando, Medic, Serpent, Shieldmaster, Goliath, Pirate, Pirate Swordsman, and Pirate Captain, making their actions more fluid.
[*] Optimized troops' performance in the post-battle sequence:
  • All remaining troops on the losing side will die on the battlefield.
  • Affix effects will stop upon battle settlement.
[/list]

Missions


  • Replaced the combat scene for the mission Having a Good "Talk" with the "Fortress Battlefield" capture the flag scene.
  • Optimized mission tracking: [list]
  • When accepting main missions, they will be automatically tracked.
  • Priority is given to tracking main missions.
  • If there are no main missions, the first side mission in the list will be tracked instead.
  • After completing and delivering a mission and no other missions can be accepted, one of the remaining missions in the list will be automatically tracked.

[*] The unlock level for side missions has been increased.
[*] The number of federal credits awarded for main missions and “Small Trouble” side mission has been reduced.
[*] Lowered the material rewards for completing the main mission "Ship Expert".
[*] Changed the target for the side mission "Train Some Pems" to Shieldmasters.
[*] Сhanged the target number for the "Small Trouble" mission to 1.[/list]

Balance


  • Optimized troops deployment into dungeons: [list]
  • The troops' durability will be deducted after victory or defeat after completing dungeons.
  • Victorious troops will gain proficiency experience corresponding to their unit type.

[*] Increased required materials for troops' craft.
[*] Decreased experience needed for character level up after level 15.
[*] Decreased experience needed for debris and ore proficiency level up.
[*] Adjusted proficiencies unlock requirements.
[*] Slightly decreased the quantity of materials dropped from the randomized loot boxes in encounter battles.
[*] Adjusted the exchange rate for certain materials:
  • Nano Chip, Compact Reactor, Atomic Cell, Armor Scraps, Mechanical Parts, Cybernetic Fibre.
  • Quantity of certain materials available for exchange has been reduced.
[/list]

Others


  • Bug fixes.
  • Performance optimization.


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Release:03.10.2022 Genre: Strategie-Rollenspiel Entwickler: Multiverse Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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