Below you will find the full list of recent improvements in the latest update:
Gameplay
- It is no longer possible to make any Negotiation promise without getting votes as a reward
- Fixed game freeze on weather change if heat auto allocation was enabled
- Fixed Rail Hub not affecting Food District properly (fix will apply only to newly constructed hubs)
- Fixed some max-upgraded Settlements being disabled during Whiteout
- Fixed Surplus Heat narrative event appearing without Council having been built
- Fixed Heat demand reduction from Adaptation Cornerstone being displayed in the tooltip as working for buildings
- Fixed Secret Police affecting homeless numbers in the City
- Fixed hubs range calculating issue after loading a save file
- Fixed infinite heatstamps exploit on district reactivation
- Fixed Catastrophic Cold objective of Depleted Cores Tale always failing the game if Cold reaches Catastrophic
- Fixed District Insulation bonus not applying if upgrade was completed on turned-off district
Interface
- Added freezing animations for frozen district panels
- Fixed Lily May being obscured by text on some occasions
- Fixed Area Trait outlines remaining visible after deselecting the district for construction with the opened construction panel
- Fixed proximity trackers flickering when hovering over
- Fixed top HUD not showing proper information about fuels after changing the currently viewed city
- Fixed the wrong tooltip on deactivated district after resolving the Protest
- Fixed wrong modifier being displayed in Hospital research panel after choosing first or third option in "Give me your tired and poor" lens in Beacon of Hope challenge
- Fixed visibility issues of Generator Panel in Dark mode
- Fixed Generator sending critical overdrive warning on the UI at all times
- Some minor UI fixes and tweaks
Art
- Citizens are now visible in the Heat Management overlay
- Fixed rally props being visible on the heatmap
- Fixed some minor Idea Tree visual issues
- Fixed artwork for fallback policies
- Fixed freezing postprocess not working properly for temperatures between -90C and -120C
- Fixed faction portrait always displaying the default image during negotiations
- Some minor art polish and tweaks
- Main District will no longer be elevated during some playthroughs
Other
- Fixed the empty input issue
- Added warning message about balance changes regarding pre-1.3 saves
- Updated FSR4 and DLSS3 libraries
- Localization fixes
- Fixed Survivor save sometimes not being created upon returning to the Main Menu
- Fixed rare crash on demolishing a big number of districts at the same time
- Fixed crash in DLSS denoiser when using FSR on some GeForce GPUs
- Some minor Analitycs tweaks
Thank you for your ongoing feedback!
Stay warm,
~ 11 bit studios team