News Liste Frostpunk 2

Patch 1.5.4
Frostpunk 2
18.02.26 13:28 Community Announcements

Hello Citizens,

Over the past few weeks, we have carefully reviewed all the issues you reported regarding the Fractured Utopias DLC. [b]This update includes numerous bug fixes, improvements to general gameplay and the “Plague” Tale, memory optimization, crash fixes, and achievement fixes.[/b]

Thank you for staying vigilant and reporting these issues. Please continue sharing your valuable feedback and leaving reviews, as they are always a opportunity for us to see whether our direction and changes are heading the right way.

Check out the full changelog below: [img src="https://clan.akamai.steamstatic.com/images/41041469/4cb50af68a9e647461b7b0def345fb9cba1f297a.jpg"][/img]

Patch Notes:

[b]General Gameplay[/b]

  • Survivalists’ Headquarters territory exploration threat decrease effect now stacks

  • 'Optimise Inputs' ability no longer lowers the Automaton Factory building output

  • It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council 

  • Air Transport Hub now affects buildings inside the districts

  • Optimized performance during temperature change events in late game

  • [b]\[Fractured Utopias] [/b]Study Mementos community action can no longer be used to research a Cornerstone if no other research is available

  • [b]\[Fractured Utopias] [/b]Menders housing reindeer capacity is now influenced by district’s efficiency level

  • [b]\[Fractured Utopias] [/b]Effect text for the Emergency Essentials policy now matches the actual gameplay effect

  • [b]\[Fractured Utopias] [/b]Fixed[b] [/b]'Wine and Dine' Bohemians ability appearing available when there are no available Troupes after certain conditions are met

  • [b]\[Fractured Utopias] [/b]Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability

  • [b]\[Fractured Utopias] [/b]Fixed a possibility of duplicated negotiation options for Bohemians

  • [b]\[Fractured Utopias] [/b]Fixed[b] [/b]'Study Mementos' Community Action not reducing Stockpile of Mementos

  • [b]\[Fractured Utopias] [/b]IEC sites can no longer be given to the Herders

  • [b]\[Fractured Utopias] [/b]Undying Outposts are no longer available for Beacon and IEC sites

  • [b]\[Fractured Utopias] [/b]Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds 

  • [b]\[Fractured Utopias] [/b]Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it

  • [b]\[Fractured Utopias] [/b]Push district boundaries ability can now be used on deactivated district

[hr][/hr]

[b]‘Plague’ Tale [/b]

  • [b]\[Fractured Utopias] [/b]Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure

  • [b]\[Fractured Utopias] [/b]New ability: Test Plague Therapies

    [list]
  • Unlocks after searching Patient Zero Location

  • Can be used in districts with the Research Institute

  • Converts limited amount of contaminated into regular sick citizens; some will die during the process 

  • Each use speeds up Plague Vaccine research

    [list]
  • Does not apply retroactively to old Plague save states

[/*][/list][/*][*]

[b]\[Fractured Utopias] [/b]Increased the amount of vaccines produced by Pharmaceutical Labs

[/*][*]

[b]\[Fractured Utopias] [/b]Plague research costs fewer heatstamps

[/*][*]

[b]\[Fractured Utopias] [/b]Contaminated and Vaccinated modifiers will no longer remain applied to the communities after Plague Tale is finished

[/*][*]

[b]\[Fractured Utopias] [/b]Slightly increased the number of contaminated citizens when an outbreak occurs

[/*][*]

[b]\[Fractured Utopias] [/b]Trust increase modifier after using vaccines is now visible on the Trust tooltip

[/*][*]

[b]\[Fractured Utopias] [/b]Fixed Vaccinate Population objective not updating immediately after a death event occurs

[/*][*]

[b]\[Fractured Utopias] [/b]Fixed ‘Boost Research’ ability not being available for the rest of Utopia Builder if ‘Accelerate Vaccine Production’ was active during the Tale ending

[/*][/list][hr][/hr]

[b]‘Doomsayers’ Tale[/b]

  • [b]\[Fractured Utopias] [/b]Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths 

  • [b]\[Fractured Utopias][/b] Doomsayers’ Council animation pool was limited to better match their identity

[hr][/hr]

[b]Achievements[/b]

  • [b]\[Fractured Utopias] ‘[/b]Art in Ruins’ achievement now no longer resets progress if the  worn-out district was disabled during the required 100 weeks

  • [b]\[Fractured Utopias] [/b]Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction

  • [b]\[Fractured Utopias] [/b]Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration

[hr][/hr]

[b]Interface[/b]

  • Major memory and object count optimizations to widgets

  • Pause game keybinding can now be changed

  • Improved Affinity emblems visibility on the construction radial 

  • Area Effects for Hubs are now displayed in Research Topic panel

  • Improved Utopia tree visuals on lower screen resolutions to prevent overlapping

  • Production district will no longer reset output mode upon district expansion

  • Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions

  • Fixed camera position during negotiations when playing with a controller

  • Fixed camera rotation being possible on the faction formation screen when playing with a controller

  • Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller

  • Fixed overlapping prompts in the Council when inspecting delegates

  • Fixed issues with city chat bubbles disappearing too quickly after The Council voting

  • Fixed Old Waystation deposit displaying Logistic units count on the tooltip

  • [b]\[Fractured Utopias] [/b]Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices

  • [b]\[Fractured Utopias] [/b]Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked

  • [b]\[Fractured Utopias] [/b]Districts construction cost is now visible in the Utopia Tree

  • [b]\[Fractured Utopias] [/b]Improved readability of golden texts in in-game main menus

  • [b]\[Fractured Utopias] [/b]Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input

  • [b]\[Fractured Utopias] [/b]Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time

  • [b]\[Fractured Utopias] [/b]Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions

  • [b]\[Fractured Utopias] [/b]Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking

  • [b]\[Fractured Utopias] [/b]Various minor visual improvements to Utopia Tree and Faction Panel

[hr][/hr]

[b]Art[/b]

  • Optimizations to the shadow count aimed to improve gpu and memory performance

  • Various improvements and fixes to hubs VFX

  • Increased the size of the Insulated Districts outlines in the Heatmap overlay

  • Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users

  • Tweaks and improvements to road generation logic around hubs

  • Minor optimizations to texture compression

  • [b]\[Fractured Utopias][/b] Minor ability icon tweaks and improvements.

  • [b]\[Fractured Utopias] [/b]Converted Faction Housing district panel now features faction related 2D art

  • [b]\[Fractured Utopias] [/b]Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art 

  • [b]\[Fractured Utopias] [/b]Improved Technocrats’ Hub visuals when placed on uneven terrain

  • [b]\[Fractured Utopias][/b] Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file

  • [b]\[Fractured Utopias] [/b]Fixed Imperial Academy being visible on the frostland map

  • [b]\[Fractured Utopias] [/b]Numerous minor visual improvements to faction districts

[b]Audio[/b]

  • Improvements to faction districts SFX

[b]Other[/b]

  • Fixed a few crashes related to threading and general under-the-hood memory handling operations

  • Fixed crashing Prologue save states created before 1.5.x patch

  • Memory optimizations

  • Localization fixes

[hr][/hr]

Thank you for your ongoing support!

Take care,

~ 11 bit studios Team

Logo for Frostpunk 2
Release:20.09.2024 Genre: Strategie Entwickler: 11 bit Studios Vertrieb: 11 bit Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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