[/p][p]Over the past few weeks, we have carefully reviewed all the issues you reported regarding the Fractured Utopias DLC. This update includes numerous bug fixes, improvements to general gameplay and the “Plague” Tale, memory optimization, crash fixes, and achievement fixes.
[/p][p]Thank you for staying vigilant and reporting these issues. Please continue sharing your valuable feedback and leaving reviews, as they are always a opportunity for us to see whether our direction and changes are heading the right way.
[/p][p]Check out the full changelog below:
[img src="https://clan.akamai.steamstatic.com/images/41041469/4cb50af68a9e647461b7b0def345fb9cba1f297a.jpg"][/img][/p]
Patch Notes:
[p][/p][p]General Gameplay[/p]- [p]Survivalists’ Headquarters territory exploration threat decrease effect now stacks[/p][/*]
- [p]'Optimise Inputs' ability no longer lowers the Automaton Factory building output[/p][/*]
- [p]It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council [/p][/*]
- [p]Air Transport Hub now affects buildings inside the districts[/p][/*]
- [p]Optimized performance during temperature change events in late game[/p][/*]
- [p]\[Fractured Utopias] Study Mementos community action can no longer be used to research a Cornerstone if no other research is available[/p][/*]
- [p]\[Fractured Utopias] Menders housing reindeer capacity is now influenced by district’s efficiency level[/p][/*]
- [p]\[Fractured Utopias] Effect text for the Emergency Essentials policy now matches the actual gameplay effect[/p][/*]
- [p]\[Fractured Utopias] Fixed 'Wine and Dine' Bohemians ability appearing available when there are no available Troupes after certain conditions are met[/p][/*]
- [p]\[Fractured Utopias] Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability[/p][/*]
- [p]\[Fractured Utopias] Fixed a possibility of duplicated negotiation options for Bohemians[/p][/*]
- [p]\[Fractured Utopias] Fixed 'Study Mementos' Community Action not reducing Stockpile of Mementos[/p][/*]
- [p]\[Fractured Utopias] IEC sites can no longer be given to the Herders[/p][/*]
- [p]\[Fractured Utopias] Undying Outposts are no longer available for Beacon and IEC sites[/p][/*]
- [p]\[Fractured Utopias] Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds [/p][/*]
- [p]\[Fractured Utopias] Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it[/p][/*]
- [p]\[Fractured Utopias] Push district boundaries ability can now be used on deactivated district [/p][/*]
[p]‘Plague’ Tale [/p]
- [p]\[Fractured Utopias] Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure[/p][/*]
- [p]\[Fractured Utopias] New ability: Test Plague Therapies[/p][list]
- [p]Unlocks after searching Patient Zero Location[/p][/*]
- [p]Can be used in districts with the Research Institute[/p][/*]
- [p]Converts limited amount of contaminated into regular sick citizens; some will die during the process [/p][/*]
- [p]Each use speeds up Plague Vaccine research[/p][list]
- [p]Does not apply retroactively to old Plague save states[/p][/*]
[/p][/*][/list]
[p]‘Doomsayers’ Tale[/p]
- [p]\[Fractured Utopias] Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths [/p][/*]
- [p]\[Fractured Utopias] Doomsayers’ Council animation pool was limited to better match their identity [/p][/*]
[p]Achievements[/p]
- [p]\[Fractured Utopias] ‘Art in Ruins’ achievement now no longer resets progress if the worn-out district was disabled during the required 100 weeks[/p][/*]
- [p]\[Fractured Utopias] Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction[/p][/*]
- [p]\[Fractured Utopias] Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration[/p][/*]
[p]Interface[/p]
- [p]Major memory and object count optimizations to widgets[/p][/*]
- [p]Pause game keybinding can now be changed[/p][/*]
- [p]Improved Affinity emblems visibility on the construction radial [/p][/*]
- [p]Area Effects for Hubs are now displayed in Research Topic panel[/p][/*]
- [p]Improved Utopia tree visuals on lower screen resolutions to prevent overlapping[/p][/*]
- [p]Production district will no longer reset output mode upon district expansion[/p][/*]
- [p]Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions[/p][/*]
- [p]Fixed camera position during negotiations when playing with a controller[/p][/*]
- [p]Fixed camera rotation being possible on the faction formation screen when playing with a controller[/p][/*]
- [p]Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller[/p][/*]
- [p]Fixed overlapping prompts in the Council when inspecting delegates[/p][/*]
- [p]Fixed issues with city chat bubbles disappearing too quickly after The Council voting[/p][/*]
- [p]Fixed Old Waystation deposit displaying Logistic units count on the tooltip[/p][/*]
- [p]\[Fractured Utopias] Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices[/p][/*]
- [p]\[Fractured Utopias] Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked[/p][/*]
- [p]\[Fractured Utopias] Districts construction cost is now visible in the Utopia Tree[/p][/*]
- [p]\[Fractured Utopias] Improved readability of golden texts in in-game main menus[/p][/*]
- [p]\[Fractured Utopias] Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input[/p][/*]
- [p]\[Fractured Utopias] Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time[/p][/*]
- [p]\[Fractured Utopias] Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions[/p][/*]
- [p]\[Fractured Utopias] Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking[/p][/*]
- [p]\[Fractured Utopias] Various minor visual improvements to Utopia Tree and Faction Panel[/p][/*]
[/p]
[p]Art[/p]
- [p]Optimizations to the shadow count aimed to improve gpu and memory performance[/p][/*]
- [p]Various improvements and fixes to hubs VFX[/p][/*]
- [p]Increased the size of the Insulated Districts outlines in the Heatmap overlay[/p][/*]
- [p]Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users[/p][/*]
- [p]Tweaks and improvements to road generation logic around hubs[/p][/*]
- [p]Minor optimizations to texture compression[/p][/*]
- [p]\[Fractured Utopias] Minor ability icon tweaks and improvements.[/p][/*]
- [p]\[Fractured Utopias] Converted Faction Housing district panel now features faction related 2D art[/p][/*]
- [p]\[Fractured Utopias] Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art [/p][/*]
- [p]\[Fractured Utopias] Improved Technocrats’ Hub visuals when placed on uneven terrain[/p][/*]
- [p]\[Fractured Utopias] Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file[/p][/*]
- [p]\[Fractured Utopias] Fixed Imperial Academy being visible on the frostland map[/p][/*]
- [p]\[Fractured Utopias] Numerous minor visual improvements to faction districts [/p][/*]
- [p]Improvements to faction districts SFX[/p][p][/p][/*]
- [p]Fixed a few crashes related to threading and general under-the-hood memory handling operations[/p][/*]
- [p]Fixed crashing Prologue save states created before 1.5.x patch[/p][/*]
- [p]Memory optimizations[/p][/*]
- [p]Localization fixes [/p][/*]
[p]
Thank you for your ongoing support! [/p][p][/p][p]Take care,[/p][p][/p][p]~ 11 bit studios Team[/p][p]
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