[/p][p]After receiving your feedback, we are coming back to you with improvements and bug fixes related to the latest patch. [/p][p]Below you will find the full patch notes:[/p][p][/p][p]Interface[/p]
- [p]Improvements for Mouse&Keyboard and Controller input switching[/p][/*]
- [p]Heat allocation tooltips on the Heat overlay now show failed reasons for both increasing and decreasing allocation[/p][/*]
- [p]Fixed Hospital, Advanced sawmill and Composite factory buildings not being properly displayed on construction radial menus after changing district tabs[/p][/*]
- [p]Fixed Peace Accords law sometimes not showing up in the Council when playing with a controller[/p][/*]
- [p]Fixed overlapping community icons on the bottom HUD, leading to issues with selecting them[/p][/*]
- [p]Fixed pop-up tutorials sometimes enter an unresponsive state leading to softlock[/p][/*]
- [p]Fixed community panels constantly refreshing, leading to issues with selecting tabs[/p][/*]
- [p]Fixed blur being cut off abruptly on some of the law panels[/p][/*]
- [p]Fixed no tooltip being shown when highlighting not available Laws in the Council[/p][/*]
- [p]Fixed overlapping switches in the Generator Upgrade section of the Generator Panel[/p][/*]
- [p]Fixed coal icon in the Stockpiling tutorial visibility when using Dark mode[/p][/*]
- [p]Fixed the weather timeline decor line not matching the length of the Weather forecast widget[/p][/*]
- [p]Fixed
strings appearing in some tooltips[/p][/*] - [p]Fixed some of the Frostland site panels closing by themselves when hovering over choices[/p][/*]
- [p]Fixed prompts in the Trust tutorial[/p][/*]
- [p]Fixed available building slots persisting visually after upgrading a building[/p][/*]
- [p]Fixed no tooltip about Settlement upgrade cost in Outpost panel[/p][/*]
- [p]Fixed overlapping texts in Credits [/p][/*]
- [p]Fixed not being able to construct Generator upgrades after building the Council on the Hanging Rock and Broken Shore utopia maps[/p][/*]
- [p]Fixed Generator not turning off when fuels are out during Overdrive [/p][/*]
- [p]Tweaks to light setup for the Logistics district buildings[/p][/*]
- [p]Tweaks to shadow visuals on some deposits[/p][/*]
- [p]Minor improvements to roads visuals[/p][/*]
- [p]Fixed some of the construction stage meshes persisting visually if the gameplay was paused at the very end of construction[/p][/*]
- [p]Visual fixes to the Industrial district [/p][/*]
- [p]Major improvements to LOD aimed to reduce triangle count by ~50%[/p][/*]
- [p]Major memory handling optimisations[/p][/*]
- [p]Fixed GPU crash related to Cinematic framerate cap setting when using a screen with a high refresh rate[/p][/*]
- [p]Tweaks aimed towards the performance of UI navigation in the late game when playing with a controller[/p][/*]
- [p]Localization fixes[/p][/*]
[/p][p]Take care,
[/p][p]~ 11 bit studios team[/p]