[b]☣️ Zeek Feed News – 1.0 on the Horizon! ☣️[/b]
[b]Hello Survivors,[/b]
It’s been a while since our last Zeek Feed and for good reason. We’ve been heads down, pushing out update after update, shaping HumanitZ into the game you deserve. Sometimes that means less time for news, but today? Today, we’ve got something [i]big[/i] to share. So grab a coffee, sit back, and let's dive in.
[b]???? Marching Toward 1.0[/b]
We’re excited to officially announce that the [b]Dev Team is now working full-steam ahead toward the 1.0 build[/b] of HumanitZ!
But let’s be clear: [b]1.0 is not the end... It's just the Beginning.[/b]
This milestone represents a more refined, polished experience packed with major quality-of-life improvements, community-driven changes, and as few bugs as humanly possible. It’s the version that defines our vision, solidifies the core of the game, and sets the stage for the future.
[b]???? What 1.0 [i]Really[/i] Means[/b]
A more stable, optimized foundation
Key systems and mechanics polished based on our vision and your feedback
Continued content and support beyond launch
The start of a longer journey not the final chapter
[b]???? Thank You, Community[/b]
To every single one of you who’s played HumanitZ over the past two years, submitted feedback, reported bugs, or just shared the love, [b]thank you[/b]. Your support has meant everything, and it's helped shape what HumanitZ is and will become.
We’re building this world [i]with you[/i], and 1.0 is only the first big step in what we hope will be a long, undead journey together.
Here is a list of some of the main things coming to [b]HumanitZ 1.0[/b].
Brand new Skills and Professions
New Island to discover and explore (end game content)
Game Performance and improvements
Fix as many bugs as possible
Zeek Update: performance, movement and mechanics
Human AI update: Bandit Sniper, more realistic movement/tactics and actions
Improved building system and negate the sky base issues
Guns and ammo change: ammo will be stored in the weapon when dropped, sold etc.
Weapon sway and recoil
Special ammo (Armour piercing for example)
Lore! (more lore about how the outbreak began and world lore)
Full main map overhaul (Including Huddson City full rework)
In-game map update
Full Controller Support
Steam Deck Support
Loads of new quests
New World Quests
Rebalancing of XP acquisition
QoL / Polish / Standardization
Motorbikes
PvP Balancing
Changes to hunting system
Healing other players
More cooking options/recipes
Holdable shields
Basic swimming
Updates and improvements to the UI
New custom characters
New Weapons
New Zeeks
And more!!
Things to come post 1.0
Mod Support
Console release
Recruitable NPCs
Vehicle trailers
Maximum players on server increased
More things to come via official post 1.0 Road Map
So now that is all out of the way let's talk about what we’ve been working on over the last few weeks and months.
[b]Skills & Professions Overhaul[/b]
This new overhaul might be the most significant update to the game we've ever made since launching in Early Access back in September 2023.
The old system has been completely reworked. We're introducing three major skill tree archetypes, each with branching trees inside them.
[b]Weapons Tree (Melee, Firearms, Bows, Traps and Explosives)[/b]
[b]Survival Tree (Movement, Health, Crafting and Building, Hunting)[/b]
[b]Profession-Specific Trees (all new added professions)[/b]
Each profession will now have its own unique skill tree, featuring unlockable abilities tailored to that path.
We’re also excited to announce the addition of [b]multi-classing[/b]. As your character progresses, you’ll be able to select up to [b]three distinct classes[/b] over time, allowing for more flexibility and deeper customization in your build.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeqsb_GoXgK_2vWB2euLIf-RcflkKBfGZH7yNoe8Gi8ijYF79qMHB_LvSP1Df2oH2PG-lUQPVMbtHqDilkSFLfyjoOSD6fmv8WcaiPnXYPV5ihP38SFh_Hu9rX3owGJNCm2WlUo6A?key=ySYEwK-5XTPLj7xBaeo7SA"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfG53UqoVlqCP8omiPgBwTPFSvfynWlojw_reYqU0CIYr33kB87uZ2pc-1kjgs7J-6dV5mgIOItdE_kUI6Za5_QhWVuM4i33JiXtzsuDwCyco76n79lWocm-bFgYvR_aHRjkijcSA?key=ySYEwK-5XTPLj7xBaeo7SA"][/img]
Each tree will have goals that you need to complete to unlock that tree, earning extra XP along the way.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdM1-D_QlF20hc9CaQ31RnZUanjwaFeEniKiGvTvcUcDlnFnGnamJH1S_9iJ3vX98iEQ44Nj-lYW5oQ8eYliaHf0q3_WwBUD_Ke5hKkLE72INS8ly9TugdF0FXo_vHkT3nUgxQxGA?key=ySYEwK-5XTPLj7xBaeo7SA"][/img]
We’ve recently hired a talented character artist and work is well on the way to create completely new customer characters and clothing, there will be different body types for both male and female (regular, skinny and bulky)
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeO7Mf-KyB8iA4FBoSvJwHkN4oxvpcMnc3nLnwnm_Eo4tSWRtVNXpbhmbxKRIItbvOyWFDIwfhO6jIQ2uIeDdhPUQ94f7MzwBgXhkFTiHvjnTCeLB-CoQ6Q3VfQ60ddL8dudrASpw?key=ySYEwK-5XTPLj7xBaeo7SA"][/img][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcx-v9mMb3kTCTVlZl9i7aHOxWcf9gTTjF_OdVpDBj09xteWflTdoIi2epL259UlzPBxZv2-mNVx2wkVt87tfELgFnRIzGab-Cove1Gq4X-bd8pC6Afx-6F1M3VdKnLmQOVD00knA?key=ySYEwK-5XTPLj7xBaeo7SA"][/img][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfqMGHW812XmCiAihAfW3u3M0vAD9h3abB1DO-Y0psJHb7jSA5DNLwvpFfffIzUebfFkwOcNr5oGE1N8_N-RuOsO_F-YYCzUb2QNWTBq5HDw9FMGSuHq052ugZZnT-wLnHX5ee1og?key=ySYEwK-5XTPLj7xBaeo7SA"][/img][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeKwHLCIMIf3W10qkJzCYkU10n7gg59XwZ9KIbQpA8FQwUZNz74LSdUz2iL9aD_2MdB1rv_T70gWUFIcR7js5vWva3EkiUmb3rVf2E0wIb52nC99y0xFUHgoNung8xBs76xpyjrJw?key=ySYEwK-5XTPLj7xBaeo7SA"][/img]
Sneak peak at some of the work we've been doing with weapon sway and recoil
[img src="https://clan.akamai.steamstatic.com/images/41284373/99f7a9daea5d65bda237605d360f7c82a20bff33.gif"][/img]
[img src="https://clan.akamai.steamstatic.com/images/41284373/486447c9795dd5e8e90269e18181eb4689a93ce8.gif"][/img]
Here is just a small taste of the new stuff we’ve been working on and adding, new weapons, new ammo types, new food items, new crafting items, crafting stations and buildings. This image is not all encompassing, so stay tuned for more info in the future! [img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdvEgzb8HyTbJp3NGaf9dI4P1FujbTvncHmKAxiAufO0jhmeJUDxnxvarGE4W2gpwu-uF1IPdECMffd-e6yagWFjN-37DQ4GRwU_dyrTE1Oq83KZzN3JPZSsfeudOoG18O0B5TCCw?key=ySYEwK-5XTPLj7xBaeo7SA"][/img]
???? Final Words
Thanks for taking the time to read our latest Zeek Feed. We hope you're as excited as we are for the future of HumanitZ. From here on out, we’ll be bringing you more Zeek Feeds to keep you updated on progress and all the latest info as we move toward 1.0.
And yes we know the big question on everyone’s mind: [b]“When will 1.0 drop?” [/b] We can’t reveal the exact date just yet… but trust us it’s coming [b]sooner than you think[/b].
Thank you for your support, Survivors. Stay safe out there.
[b]HZ Team[/b]
