- New [b]‘big’ [/b]zeek type added.
- New large Prison POI added to the map.
- New Toxic zone added to the map.
- New Beer item added.
- We’ve upgraded to UE 4.27 in preparation for world optimization and dedicated servers.
- Changes to the map and locations of houses and world props.
- Stacking of items has been improved.
- Some containers have seen an increase in slot amounts.
- You now have to drive at speed to run over enemies.
- Adjusted UI widget size to accommodate other language text length.
- Removed “too injured” to drive system and made it so you get ejected when you die.
- Changes to some interiors of houses.
- Fixed reload glitch where opening backpack fully reloads the gun.
- Fixed random car colour client replication.
- Fixed dead body replication issues.
- Fixed daily air drop when selecting 7 days.
- Fixed duplication glitch when clicking left mouse and middle mouse at the same time.
- Fixed crafting of veggie soup.
- Fixed ammo not updating in the gun when dropping ammo.
- Fixed incorrect death screen name in "All" permadeath mode.
- Fixed client melee weapon attack chopping bushes bug.
- Fixed can't swap clothes inside backpack.
- Prevented duplicating items when latency is high.
- Localization is coming in the big update this year as QA is still being carried out.
- We have begun dedicated server development.
- New Companion coming in their own update very soon.
- Development for multi story building gameplay is in testing.
- New Houses, floor plans and interiors coming soon.
- Map optimization and level streaming to improve performance.
