- Melee combat overhaul, allowing the player to move while swinging to stop that restricted attack stance feel
- Bleeding mechanic (Breaking windows, Zeek hits and bullets wounds)
- Outline character when camera is obstructed
- House generator has been added to power fridges, cookers/ovens, and interior lights
- Buildable improvised fridge added to aid those who prefer to live in the wild but still benefit from keeping food from spoiling
- Compost Bin craftable to create fertilizer (only accepts spoiled food)
- Buildable Car Battery Charger added to power options
- Food and drink now has capacity and can be consumed by an amount (can be shared with friends)
- Free moving camera while driving
- Meat Salting Table craftable added (used for curing meat)
- Antibiotics added to help cure food poisoning over time
- Survivors can now vomit when suffering from food poisoning
- Large Weapons now go into backpacks
- Consumable food and drink no longer stack as they now become spoiled over time
- Certain items no longer go into your pockets (examples: fuel can, car battery and sheet metal etc)
- Backpack and container slots have been increased to help with the lack of stacking of perishables
- Elite zeek changes making them harder to deal with. (Larger zeeks now require more hits to stun them)
- Food and Drink now has decay over time (Fresh, Stale, Old and Rotten)
- Funnel item is no longer required for syphoning fuel from vehicles
- You can now craft improvised bow and improvised arrows from the player crafting menu.
