Update 45102
[p][/p][p]A quick reminder for everyone to complete the feedback survey here:https://docs.google.com/forms/d/e/1FAIpQLSc9PiHVrdMp6AMlMKCN-QFabdFen1Cw_GjWCwWoyjr1Y15ZWA/viewform?usp=sharing&ouid=102181399416855774660
It will stay open until this upcoming Sunday.[/p][p] [/p]
Gameplay & Balance
- [p]Increased build cost and reduced HP of all MTX furniture[/p][/*]
- [p]Prevent Totem of Power from resetting while being claimed[/p][/*]
- [p]Decreased component drop rate in cradle parkour tower; increased in burnable chest[/p][/*]
- [p]Fixed having two rawbone mauls and adjusted stats accordingly[/p][/*]
- [p]Rebalanced grapples[/p][/*]
- [p]Added chitin to the Flotillan grapple recipe[/p][/*]
- [p]Adjusted fiber glove, rupu fiber glove, and TS boot stats to better match progression[/p][/*]
- [p]Adjusted Maintenance Chest HP[/p][/*]
- [p]Reduced items maintenance threshold from 10 to 1[/p][/*]
- [p]Increased minimum build distance for owned structures from 1m to 10m[/p][/*]
- [p]Set DecayGracePeriod to 15 minutes[/p][/*]
- [p]Reduced damage required to add 1 second of cooldown from 25 to 20[/p][/*]
- [p]Reworked structure decay to 2–4% of structure HP instead of flat damage[/p][/*]
- [p]Set Sand Building armor as reinforced[/p][/*]
- [p]Reduced Sand structure HP to 200[/p][/*]
- [p]Adjusted quality armor scaling to account for the non-linear relationship between % and flat reduction[/p][/*]
- [p]Reduced papak aggro and vision range[/p][/*]
- [p]Added toxic water lakes with cattails to Kali Spires[/p][/*]
- [p]Added Rupu Gel as a burnable ingredient for campfires; increased Wooden Slab burn time[/p][/*]
Fixes
[p][/p]- [p]Fixed SuperLongItemName for MTX masks[/p][/*]
- [p]Fixed various client crashes[/p][/*]
- [p]Fixed edge weapon collisions[/p][/*]
- [p]Fixed ceramic shard yield[/p][/*]
- [p]Fixed basket scaling issues[/p][/*]
- [p]Fixed LazaHORDE (Lazawards increasing in numbers)[/p][/*]
- [p]Fixed animation issue with MannedControlComponent not replicating properly and players being killed when the manned object is destroyed[/p][/*]
- [p]Fixed maintenance logic showing incorrect decay states[/p][/*]
- [p]Fixed destroying a leg/wing minimum cooldown timer[/p][/*]
- [p]Fixed Shaman Pit so each stage can only be completed once[/p][/*]
- [p]Fixed fast grappling hook cable being too stretchy[/p][/*]
- [p]Fixed T1 maintenance box collisions[/p][/*]
- [p]Fixed asteroid actor not replicating its location correctly[/p][/*]
- [p]Moved EU, NAE, and SA primetimes later[/p][/*]
- [p]Added no-build radius for Totem of Power and parkour POIs[/p][/*]
[p][/p]
Optimization
- [p]Optimized rupu camp and weapon meshes[/p][/*]
- [p]Reduced Steering Lever NetCullDistance[/p][/*]
- [p]Optimized stamina RPC calls[/p][/*]
