Update 45102
A quick reminder for everyone to complete the feedback survey here: [url="https://docs.google.com/forms/d/e/1FAIpQLSc9PiHVrdMp6AMlMKCN-QFabdFen1Cw_GjWCwWoyjr1Y15ZWA/viewform?usp=sharing&ouid=102181399416855774660"]https://docs.google.com/forms/d/e/1FAIpQLSc9PiHVrdMp6AMlMKCN-QFabdFen1Cw_GjWCwWoyjr1Y15ZWA/viewform?usp=sharing&ouid=102181399416855774660[/url] It will stay open until this upcoming Sunday.
[b]Gameplay & Balance[/b]
Increased build cost and reduced HP of all MTX furniture
Prevent Totem of Power from resetting while being claimed
Decreased component drop rate in cradle parkour tower; increased in burnable chest
Fixed having two rawbone mauls and adjusted stats accordingly
Rebalanced grapples
Added chitin to the Flotillan grapple recipe
Adjusted fiber glove, rupu fiber glove, and TS boot stats to better match progression
Adjusted Maintenance Chest HP
Reduced items maintenance threshold from 10 to 1
Increased minimum build distance for owned structures from 1m to 10m
Set DecayGracePeriod to 15 minutes
Reduced damage required to add 1 second of cooldown from 25 to 20
Reworked structure decay to 2–4% of structure HP instead of flat damage
Set Sand Building armor as reinforced
Reduced Sand structure HP to 200
Adjusted quality armor scaling to account for the non-linear relationship between % and flat reduction
Reduced papak aggro and vision range
Added toxic water lakes with cattails to Kali Spires
Added Rupu Gel as a burnable ingredient for campfires; increased Wooden Slab burn time
[b] Fixes[/b]
Fixed SuperLongItemName for MTX masks
Fixed various client crashes
Fixed edge weapon collisions
Fixed ceramic shard yield
Fixed basket scaling issues
Fixed LazaHORDE (Lazawards increasing in numbers)
Fixed animation issue with MannedControlComponent not replicating properly and players being killed when the manned object is destroyed
Fixed maintenance logic showing incorrect decay states
Fixed destroying a leg/wing minimum cooldown timer
Fixed Shaman Pit so each stage can only be completed once
Fixed fast grappling hook cable being too stretchy
Fixed T1 maintenance box collisions
Fixed asteroid actor not replicating its location correctly
Moved EU, NAE, and SA primetimes later
Added no-build radius for Totem of Power and parkour POIs
[b]Optimization [/b]
Optimized rupu camp and weapon meshes
Reduced Steering Lever NetCullDistance
Optimized stamina RPC calls
