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[b]Update Preview: Stone Castles, Devil’s Hill, and a Progression Overhaul[/b]
[hr][/hr]Slavic Magic is hard at work on the next update, and here’s a preview of what’s coming with even more planned for a future preview.A New Playable Map – Devil’s Hill
A large central hill dominates this new map, with regions surrounding it. There’s consideration for a mode where valuable resources are placed on the hill, turning it into a contested battleground. It also makes for a strong castle site, which ties into…
The Castle Planner
The castle planner has seen major updates. Each module and wall piece can now be upgraded individually. Platforms with battlements can be added selectively, allowing for more control over fortifications.
Stone Castles
New modules are no longer restricted by distance from existing ones. Instead, the bailey area is calculated, with the castle’s maximum size determined by the lord’s rank.
Progression System Rework
The Development Tree is being reworked to improve immersion. Multiple designs have been tested to balance realism, history, and gameplay—often challenging when weighing historical accuracy against engaging mechanics. The fourth design document is in progress, with work continuing. This is just a glimpse of what’s ahead. More details, including AI-controlled towns, will be shared in the next update. Read more about it here: https://steamcommunity.com/games/1363080/announcements/detail/505070009890899941The Manor Lords Community in Action
[hr][/hr]The Manor Lords community has been busy sharing creative builds, strategies, and discoveries. From innovative town layouts to unexpected game mechanics, there's always something new being tested. One standout example comes from [url=https://www.reddit.com/r/ManorLords/comments/1ip5kj9/obligatory_manor_post_built_a_manor_on_the/]u/Disastrous-Moose-943[/url] from the [url=https://www.reddit.com/r/ManorLords/]Manor Lords subreddit[/url], who built a "mega manor" by placing a manor at the boundary of three different zones. A creative way to expand your holdings—though we’re not sure the tax collectors would approve.
Inspired by this, [i][url=https://www.reddit.com/r/ManorLords/comments/1ipdyr6/i_saw_the_mega_manor_this_morning_and_wanted_to/]u/Boy_Wonder22[/url][/i] took things even further with a [b]tri-region city[/b] designed for optimized trade and resource efficiency. With 700 people already settled, trading posts and pack stations at each border enable near-instantaneous trade, while storage complexes maximize efficiency.
These are just a couple of the many impressive builds coming from the Manor Lords community. Keep sharing your creations—we’ll highlight more in future updates!
https://store.steampowered.com/app/1363080/Manor_Lords/