Hello everyone,
One more Beta hotfix...
How to Access the Beta
[hr][/hr][b]Saves:[/b] To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. [b]Mods:[/b] Please remove any mods. They will most likely crash the game.
[quote][b]To find your Manor Lords Steam saves.[/b]
[/quote]Press Win + E
Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
[b]To try the BETA, please follow these steps:[/b]
Open Steam
Right-click on Manor Lords in your library
Select Properties
Go to the BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
You can report [url="https://steamcommunity.com/app/1363080/discussions/3/"]feedback[/url] and [url="https://steamcommunity.com/app/1363080/discussions/2/"]bug reports[/url] on the Manor Lords Steam forums or join us on [url="https://discord.com/invite/manorlords"]Discord[/url] for bug reports and discussion about the latest patch.
[hr][/hr]Patch Notes — Version 0.8.049–0.8.050 (Beta)
Minor changes:
End wall segments will now correctly snap to any planned Towers in the Castle Planner, instead of being considered overlapping.
Balance:
Increased Rooftiles value from 2 to 4.
Increased Salt value from 4 to 5.
Increased Charcoal value from 1 to 2.
Made Barley a Major Trade.
Removed Spices from Trade.
AI:
Will now stop producing Charcoal if storage of Charcoal reaches 1000.
Will now consider building another Granary or Storehouse when current ones reach 90% capacity.
Fixed potentially not being able to rally more than once.
Fixed not creating more than one Militia squad.
Fixed expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration.
UI:
Updated Royal Tax setting description in the Main Menu.
Updated text on Royal Tax in-game tooltip to include iconography and fix errors.
Bugfixes:
Fixed the independent oxen bug that also sometimes made the guides stuck (added in 0.8.049 Beta).
Fixed wild animals breeding speed being tied to number of settled regions on the map.
Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load.
Crashfixes:
Fix for game crashing when building a Tower that overlaps 2 wall ends
Cosmetics:
Made oxen straighten their back when they wait for a guide so that they don't just stand there bent like a banana.
Text & Localization:
Fixed missing localization for Settlement Level changing
Fixed missing localization for Tutorials
Join the Manor Lords Community
Join our community on [url="https://discord.com/invite/manorlords"]Discord[/url] and [url="https://www.reddit.com/r/ManorLords/"]Reddit[/url] to ask questions, trade tips, and keep up with the game. There’s also a [url="https://hoodedhorse.com/wiki/Manor_Lords/Manor_Lords_Official_Wiki"]community-run wiki[/url] that covers the most common questions, and you can follow [url="https://twitter.com/LordsManor"]Slavic Magic on Twitter[/url] for more developer updates.
