News Liste Manor Lords

New BETA hotfix (0.8.050 beta)
Manor Lords
16.12.25 14:28 Community Announcements

Hello everyone,

One more Beta hotfix...

How to Access the Beta

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[b]Saves:[/b] To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. [b]Mods:[/b] Please remove any mods. They will most likely crash the game.

[quote]

[b]To find your Manor Lords Steam saves.[/b]

[/quote]
  • Press Win + E

  • Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.

[b]To try the BETA, please follow these steps:[/b]

  • Open Steam

  • Right-click on Manor Lords in your library

  • Select Properties

  • Go to the BETAS tab

  • Enter the password: veryNiceBasket

  • Choose "pre_release" from the "Beta participation" drop-down list

  • Wait for the game to update the files (if nothing happens, restart the Steam client)

  • Launch the game

You can report [url="https://steamcommunity.com/app/1363080/discussions/3/"]feedback[/url] and [url="https://steamcommunity.com/app/1363080/discussions/2/"]bug reports[/url] on the Manor Lords Steam forums or join us on [url="https://discord.com/invite/manorlords"]Discord[/url] for bug reports and discussion about the latest patch.

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Patch Notes — Version 0.8.049–0.8.050 (Beta)

Minor changes:

  • End wall segments will now correctly snap to any planned Towers in the Castle Planner, instead of being considered overlapping.

Balance:

  • Increased Rooftiles value from 2 to 4.

  • Increased Salt value from 4 to 5.

  • Increased Charcoal value from 1 to 2.

  • Made Barley a Major Trade.

  • Removed Spices from Trade.

AI:

  • Will now stop producing Charcoal if storage of Charcoal reaches 1000.

  • Will now consider building another Granary or Storehouse when current ones reach 90% capacity.

  • Fixed potentially not being able to rally more than once.

  • Fixed not creating more than one Militia squad.

  • Fixed expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration.

UI:

  • Updated Royal Tax setting description in the Main Menu.

  • Updated text on Royal Tax in-game tooltip to include iconography and fix errors.

Bugfixes:

  • Fixed the independent oxen bug that also sometimes made the guides stuck (added in 0.8.049 Beta).

  • Fixed wild animals breeding speed being tied to number of settled regions on the map.

  • Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load.

Crashfixes:

  • Fix for game crashing when building a Tower that overlaps 2 wall ends

Cosmetics:

  • Made oxen straighten their back when they wait for a guide so that they don't just stand there bent like a banana.

Text & Localization:

  • Fixed missing localization for Settlement Level changing

  • Fixed missing localization for Tutorials

Join the Manor Lords Community

Join our community on [url="https://discord.com/invite/manorlords"]Discord[/url] and [url="https://www.reddit.com/r/ManorLords/"]Reddit[/url] to ask questions, trade tips, and keep up with the game. There’s also a [url="https://hoodedhorse.com/wiki/Manor_Lords/Manor_Lords_Official_Wiki"]community-run wiki[/url] that covers the most common questions, and you can follow [url="https://twitter.com/LordsManor"]Slavic Magic on Twitter[/url] for more developer updates.

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Release:26.04.2024 Genre: Strategie Entwickler: Slavic Magic Vertrieb: Hooded Horse Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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