Hello everyone, New BETA version is available with some of the most requested bugfixes.
How to Access the Beta
[hr][/hr][b]Saves:[/b] To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. [b]Mods:[/b] Please remove any mods. They will most likely crash the game.
[quote][b]To find your Manor Lords Steam saves.[/b]
[/quote]Press Win + E
Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.
[b]To try the BETA, please follow these steps:[/b]
Open Steam
Right-click on Manor Lords in your library
Select Properties
Go to the BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files (if nothing happens, restart the Steam client)
Launch the game
You can report [url="https://steamcommunity.com/app/1363080/discussions/3/"]feedback[/url] and [url="https://steamcommunity.com/app/1363080/discussions/2/"]bug reports[/url] on the Manor Lords Steam forums or join us on [url="https://discord.com/invite/manorlords"]Discord[/url] for bug reports and discussion about the latest patch.
[hr][/hr]Patch Notes — Version 0.8.059–0.8.061 (Beta)
[u]Major Changes[/u]
[b]Battlefield Visibility[/b]: All squads inside an active Battlefield are now always visible.
[b]Battlefield Proximity[/b]: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself)
[u]Minor Changes[/u]
[b]General:[/b]
Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity.
Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery.
Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can't get out from, for instance they build a fence around themselves).
Battlefield placement will attempt to avoid overlapping Settlements.
Fishing Hut’s default Reserve is now relative to Rich or Normal deposit.
[b]AI:[/b]
Fixed being able to raise squads with less than five soldiers.
[u]Balance[/u]
[b]General:[/b]
Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start.
[u]UI & Text[/u]
[b]Styling & Quality of Life[/b]
Tooltips and references to Honey/Apiary now use a consistent icon.
Wax is now displayed under Crafting Materials on the resource bar.
[b]Text:[/b]
Added "Deposits" to the Wiki with information about all natural resources.
A person who works a Small Holding is now considered a Smallholder as their job title.
[u]Bugfixes[/u]
Production
Fixed Wax not being collected by Storehouse Workers.
Military
Fixed logic for when Challenge battles start and end.
Fixed logic for deciding who won and lost after a Challenge battle ends.
Pathfinding
Fixed Twin Lakes fishing spots spawning inside the lake area.
Fixed another instance of Retinue stuck in the Manor on rallying.
Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake).
Save/Load
Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it's WIP).
Fixed owner of Hunting Hounds not being saved and loaded.
Manor
Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls.
Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built.
Fixed upgrading Manor modules for free if a second module of the upgraded type was already built.
Fixed manor "ghost buildings" missing ghost material unless manor was initialized by loading a save file.
Miscelleanous
Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm.
Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is opened.
Fix attempt for people wearing plate armor during transport instead of carrying it.
Fixed Of the Vogtland perk doubling capacity resources other than Berries and Mushrooms.
Text/UI
Fixed text error on Regensburg Guildmen perk that referenced a discount to Iron Ore instead of Iron Slab.
Fixed missing text on Eel resource deposit.
[u]Crashfixes[/u]
Fixed a crash on loading when a save contains an invalid task target building.
[u]Cosmetics[/u]
Tweaked behaviour of hunting hounds to look more responsive.
[u]Optimization[/u]
Optimized water rendering on Twin Lakes.
Join the Manor Lords Community
Join our community on [url="https://discord.com/invite/manorlords"]Discord[/url] and [url="https://www.reddit.com/r/ManorLords/"]Reddit[/url] to ask questions, trade tips, and keep up with the game. There’s also a [url="https://hoodedhorse.com/wiki/Manor_Lords/Manor_Lords_Official_Wiki"]community-run wiki[/url] that covers the most common questions, and you can follow [url="https://twitter.com/LordsManor"]Slavic Magic on Twitter[/url] for more developer updates.
