News Liste Manor Lords

New BETA is available (0.8.049 beta)
Manor Lords
13.12.25 09:11 Community Announcements

Hello everyone,

A new patch has been released on the Beta Branch. This beta is localized, but a few spots are still missing translation.

How to Access the Beta

[hr][/hr]

[b]Saves:[/b] To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. [b]Mods:[/b] Please remove any mods. They will most likely crash the game.

[quote]

[b]To find your Manor Lords Steam saves.[/b]

[/quote]
  • Press Win + E

  • Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.

[b]To try the BETA, please follow these steps:[/b]

  • Open Steam

  • Right-click on Manor Lords in your library

  • Select Properties

  • Go to the BETAS tab

  • Enter the password: veryNiceBasket

  • Choose "pre_release" from the "Beta participation" drop-down list

  • Wait for the game to update the files (if nothing happens, restart the Steam client)

  • Launch the game

You can report [url="https://steamcommunity.com/app/1363080/discussions/3/"]feedback[/url] and [url="https://steamcommunity.com/app/1363080/discussions/2/"]bug reports[/url] on the Manor Lords Steam forums or join us on [url="https://discord.com/invite/manorlords"]Discord[/url] for bug reports and discussion about the latest patch.

[hr][/hr]

Patch Notes — Version 0.8.048–0.8.049 (Beta)

[b]Minor changes:[/b]

- Added Salt and Clay resource spots to Deep Mine to reduce traffic jams in the mine entrance.

- Further tweaks for resolving collision in tight spaces (like doorways).

[b]Balance:[/b]

- Reduced the max size of Rich Deposit Wild Animals by 18%.

- Reduced Wheat yield -25%.

- Reduced Barley yield -20%.

- Increased Flax yield +50%.

- Made Wheat / Rye fertility calculation more linear (Rye fertility now is 1.5 * Wheat fertility, but no more than 100%).

- Dressed Stone value lowered from 7 to 5.

- Rough Stone value lowered from 4 to 3.

- Made Droughts much less impactful, but removed the clamp of a minimum 1 Yield per Field in all cases.

- Granaries get a handcart shed. Handcarts slots changed to 2 (lv1) and 6 (lv2). Storehouse handcart slots are 2 (lv1) and 6 (lv2) as well.

[b]AI:[/b]

- Will now build a Corpse Pit if enough corpses are piling up in the Settlement.

- Will now assign Workers to the Church and Corpse Pit to bury any corpses lying around.

- Will now calculate what goods it can't produce in a Region.

- Will now import goods needed to rebuild the Settlement or to satisfy Maintenance.

- Will now try to rebuild a Settlement in better order to avoid dead-locks.

- Will now wait a little longer before adding a third or fourth family to the Trading Post.

- Will now stop cutting down trees if storage of Timber reaches 200.

- Will now stop cutting down trees if storage of Firewood reaches 2000.

- Will now destroy a Stonegatherer Camp if no longer useful.

- Will now destroy and rebuild the Hunting Camp if the Wild Animal Resource Node have moved away.

- Will now build the Hunter Camp close to the Wild Animal Resource Node even if it's far away.

- Will now put higher priority on far away resource gathering buildings under construction.

- Will now try to avoid constructing a Manor on top of trees.

- Fixed a number of issues that could dead-lock the AI when trying to rebuild a Settlement.

- Fixed Stonegatherer Camp sometimes being constructed on the Stone Resource Node.

- Fixed not building Stonemason's Station or Lime Kiln when having a Quarry.

- Fixed not being aware of that a rich Stone Resource Node also produces Rough Stone.

[b]Bugfixes:[/b]

- Fixed miners sometimes getting stuck in "equip pickaxe" animation while inside the Deep Mine.

- Fixed the Ox being broken for 1 frame when spawning in a Settler's Camp in a new Region.

- Fixed Peasants return all weapons/shields to the Storehouse on loading a save.

- Fixed resources granted log prompts being added when workers drop resources on militia rally.

- Fixed resources possibly being dropped to a Pond if there's no place for them in storage.

- Fixed resource granting calling to redistribute militia recruits twice in a row if military resources were granted.

- Added missing collision model for Charcoal Kiln.

- Another fix attempt for Maintenance durability modifiers not getting applied properly.

- Fixed issue with Residents/Workers being displayed on Building Floaters for Temporary buildings and Fields.

- Fixed handcart slots not erasing while upgrading storage buildings to lv2, resulting in more carts being available than intended.

- Fixed too many handcarts being spawned cause it would not account the ones actively in use.

- Fixed Traders sometimes getting stuck when dismounting their horse wagons.

- Fixed Fields floater UI not displaying correctly.

- Fixed Ox Plows movement being choppy at high game speeds.

- Fixed the Ń glyph missing in the italic font (Beta).

[b]UI:[/b]

- Changed thickness of lines in the "Resources" line graph.

- Removed all caps from Region name in Log Notifications.

- Improved tooltip info on Nuremberg Prospectors perk.

- Updated tooltip icons for pasture space.

- Tweaked alignment of text for pasture/stable space in general building panels.

- Fixed localisation issue with perk card slot tooltip.

- Fixed missing localisation for population details tooltip.

[b]Cosmetics:[/b]

- Added embers and smoke FX to the Smithy, Blacksmith and Armorer.

- Ox plow will now align the rotation to ground slope.

[b]Optimization:[/b]

- Reduced cost of showing Building Floaters by 62%

- Optimized door opening and closing.

Join the Manor Lords Community

Join our community on [url="https://discord.com/invite/manorlords"]Discord[/url] and [url="https://www.reddit.com/r/ManorLords/"]Reddit[/url] to ask questions, trade tips, and keep up with the game. There’s also a [url="https://hoodedhorse.com/wiki/Manor_Lords/Manor_Lords_Official_Wiki"]community-run wiki[/url] that covers the most common questions, and you can follow [url="https://twitter.com/LordsManor"]Slavic Magic on Twitter[/url] for more developer updates.

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Release:26.04.2024 Genre: Strategie Entwickler: Slavic Magic Vertrieb: Hooded Horse Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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