- Spirit is used exclusively for spells, including those cast with armor, Healing Staffs, and weapon special attacks.
- Stamina remains essential for physical actions like blocking, gathering, swimming, sprinting, jumping, and climbing.
- The two resources work very differently: [list]
- Stamina: Small pool, fast regeneration.
- Spirit: Large pool, slow regeneration.
- Healing Staffs are primarily support tools, but they include a weak projectile attack (left-click).
- Soloing is possible, but leveling as a healer is best suited for group play.
- Targeting improvements: [list]
- ALT for self-casting.
- F1–F6 to target party members.
- Sigils are still required to craft some of the new items.
- Items now have rarity levels: [i]Common, Uncommon, Rare[/i]. [list]
- Common items do not require relics.
- All players move at the same base speed, regardless of armor weight. [list]
- However, feet slot items include spells that can temporarily improve your movement speed.
- This system supports roles like tank, healer, and DPS, without locking you in. [list]
- Note that the spells/stats/armor type is a combination that cannot be tweaked separately. However, you are welcome to mix and match different items from different armor types that come with different stats & spells.
- Shared with your party.
- Granted to all equipped weapons and armor types.
- Killing veteran enemies (group content enemies, with skulls next to their names) will grant more XP.
- Every weapon now comes as a “package” with 3 built-in abilities, tailored to its style and role.
- Weapon types are now available across all tiers, so you can pick based on playstyle, not just item level.
- Shields and two-handed weapons can block.
- One-handed weapons and Healing Staffs cannot block.
- Some older spells like Mesmerize or Pacify still do not function in PvP.
- Cooldowns: For example, [i]Ambush[/i] (a chest spell) typically has a 50–70 second cooldown, subject to balancing.
- Heavy armor and weapon durability are increasing while a larger durability rework is in progress.
- Loot drop tables are being rebalanced.
- Stronger gear is meant to be rare, harder to craft, but with improved durability.
- Gear now has minimum combat skill requirements. [list]
- For example, if an item needs 30 skill, you must meet that level to equip it.
