News Liste Pax Dei

Spotlight - Upcoming Building Changes
Pax Dei
13.02.25 14:31 Community Announcements
Hello Paxians,

Last week’s announcement about upcoming building changes led to a lot of questions from the community. Many of you wanted more information on the reasons behind these changes and what they might mean for building and crafting in the future.

Let’s do a deep dive into the upcoming changes with answers to all (or almost all) your questions.

Why make changes?



Building in Pax Dei is about creativity and expression, but some inconsistencies in material costs have made certain choices feel less intuitive. We want players to design their structures based on aesthetics rather than minor differences in resource costs. Additionally, we’ve found that some crafting recipes were more complicated than necessary, slowing down the building process.


Our goal with these changes is twofold:
[olist]
[*] Consistency –  Comparable building pieces should have uniform costs, ensuring that your taste and aesthetics drive your choices more than the cost constraints. We also unified the unlock levels of the sets.
  • Note that some pieces have moved level, such as half-timber railings, which have been moved from level 16 to 30. They have been unified into the building sets more accurately.
  • New floor pieces have been added to all sets, and the old half-timber floors have been moved to level 30.

[*]Simplification – Reducing the variety of materials required for each piece will enhance crafting accessibility while maintaining depth and variety.
[/olist]
We understand that some of you may worry these changes will make the game feel "too simple," but we want to reassure you that this is not our intention, nor is it the future of Pax Dei. As stated above, our goal is to make Pax Dei more accessible to newcomers while maintaining long-term challenges.
For the next content update, we are adjusting the building system and will continue refining other systems as needed. We are always reviewing balance and player feedback to ensure that crafting, building, and the overall game experience remain engaging and rewarding.


What’s changing?


In the upcoming content update - Market Square Part 3 - we’re making the following adjustments:
Wall and roof costs:

  • Walls and walls with windows will now cost the same, letting players choose based on looks rather than a small price difference.
  • Roof pieces and roof with windows pieces will also cost the same, following the same logic.



  • Triangular pieces adjustments: [list]
  • Triangular walls will now cost approximately half of a regular wall, rounded up to the nearest whole number. For example if a regular wall costs 25, a triangular wall will cost 13 (12.5 rounded up).
  • Triangular foundations will cost exactly half of a full foundation.

[*] Crafting recipe streamlining:
  • Wooden pegs are being removed as building materials as they were an extra step in construction and didn’t add much value. Once the content update is released, pegs that were used for building pieces will not be refunded on destruction. We know you’re sad not to be able to use them anymore for building, but as they won’t be removed from your inventories, you can still keep the ones you have in your storage for the future recycling feature (no ETA on this one yet though). 
  • Each building piece will now require only two types of materials (in varying amounts) among the vast selection of materials available for building, simplifying the crafting process without taking away from the experience of crafting and building.

[*] Clay node adjustments:
  • The number of Clay nodes is being reduced by half, but each node will now yield twice as much Clay—so the overall resource gain remains the same but with fewer interactions required.

[*]New pieces:
  • We’re completing existing sets (foundation, hut, cottage, half-timber), particularly with new beams and floors.

[/list]


What does that mean for me as a player?



These changes mean a more intuitive and faster building experience. You’ll spend less time managing excessive materials and more time focusing on designing your dream structure.

The simplification of material requirements still means you’ll need to find and process resources, but it removes extra steps that added little to the overall experience, making it easier for both new and experienced players to build efficiently.

For example, a regular wall and a windowed wall now cost the same, so you can choose what you want based on style. Fewer crafting materials per piece also mean less back-and-forth to storage, letting you focus more on building.

Will other changes be made to crafting or resources?



Yes! While the upcoming content update brings these refinements, we’re also working on new building pieces to complement existing sets like cottages, huts, and half-timber structures. 

Additionally, Limestone, Ornamental, and Log set pieces are planned for the next major content update (aka Verse 3), so more customization options are coming.

We look forward to your thoughts and feedback on the upcoming changes to building in this Discord dedicated thread.

As stated already, this is still a work in progress, so a few changes might occur before the next content patch is deployed to the live shards. Keep an eye out for more spotlights coming in soon. 

Pax vobiscum,
The Mainframe Team
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Release:18.06.2024 Genre: Massively Multiplayer Online Entwickler: Mainframe Industries Vertrieb: Mainframe Industries Engine: Unreal Engine 5 Kopierschutz:keine Infos Franchise:keine Infos
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