Why make changes?
Building in Pax Dei is about creativity and expression, but some inconsistencies in material costs have made certain choices feel less intuitive. We want players to design their structures based on aesthetics rather than minor differences in resource costs. Additionally, we’ve found that some crafting recipes were more complicated than necessary, slowing down the building process.
Our goal with these changes is twofold:
[olist]
[*] Consistency – Comparable building pieces should have uniform costs, ensuring that your taste and aesthetics drive your choices more than the cost constraints. We also unified the unlock levels of the sets.
- Note that some pieces have moved level, such as half-timber railings, which have been moved from level 16 to 30. They have been unified into the building sets more accurately.
- New floor pieces have been added to all sets, and the old half-timber floors have been moved to level 30.
What’s changing?
In the upcoming content update - Market Square Part 3 - we’re making the following adjustments: Wall and roof costs:- Walls and walls with windows will now cost the same, letting players choose based on looks rather than a small price difference.
- Roof pieces and roof with windows pieces will also cost the same, following the same logic.
- Triangular pieces adjustments: [list]
- Triangular walls will now cost approximately half of a regular wall, rounded up to the nearest whole number. For example if a regular wall costs 25, a triangular wall will cost 13 (12.5 rounded up).
- Triangular foundations will cost exactly half of a full foundation.
- Wooden pegs are being removed as building materials as they were an extra step in construction and didn’t add much value. Once the content update is released, pegs that were used for building pieces will not be refunded on destruction. We know you’re sad not to be able to use them anymore for building, but as they won’t be removed from your inventories, you can still keep the ones you have in your storage for the future recycling feature (no ETA on this one yet though).
- Each building piece will now require only two types of materials (in varying amounts) among the vast selection of materials available for building, simplifying the crafting process without taking away from the experience of crafting and building.
- The number of Clay nodes is being reduced by half, but each node will now yield twice as much Clay—so the overall resource gain remains the same but with fewer interactions required.
- We’re completing existing sets (foundation, hut, cottage, half-timber), particularly with new beams and floors.
