[img src="https://clan.akamai.steamstatic.com/images/41481312/e8eaa984b35e3325474e4ba2db148ee7907ef315.png"][/img]
We are happy to announce that Project Castaway has entered its 1.0 version out of Early Access, and co-op is now available!
For those that haven't played the game since our Early Access launch, you can view the list of major changes we've had since then here:[dynamiclink href="https://store.steampowered.com/news/app/1713350/view/510733119952781894"][/dynamiclink]
[img src="https://clan.akamai.steamstatic.com/images/41481312/92d7e84f7bc7b57135777adad3a3075fefa3df0b.png"][/img]
List of changes from 0.2.7 to 1.0.0
[img src="https://clan.akamai.steamstatic.com/images/41481312/a76e5420fa145564b06f82bef97e8ed97ced29b4.png"][/img]
[b]You can now play with friends![/b] Up to 4 players.
Added creative gamemode. No craft requirements? Infinite health? We got you covered.
Enabled cloud saves.
Added Steam Achievements.
Added camera animation when starting a game with no plane sequence.
Added underwater wrecked research ship.
Added craftable oxygen tank.
Added craftable queen bed.
Added a new quest.
Added a craftable fuel motor for the raft and a wrecked fuel cannister.
[img src="https://clan.akamai.steamstatic.com/images/41481312/e9d1073e74fbec65e1486c55b6957dff707f46e9.png"][/img]
Fixed sail state not saving and loading correctly.
Fixed small stick and furnace, having wrong impact effect.
Fixed sanity resetting to default after loading a save file.
Fixed Claire's letter duplicated entry on journal.
Fixed time only saving time of the day, instead of a full date-time format, causing endscreen to show incorrect session length.
Fixed weapon durability not updating UI after loading a save file.
Fixed sleep button not completely clickable.
Fixed scroll of storage UI too slow.
Fixed a type of small tree giving loot on the wrong position.
Fixed biome branches not giving any loot.
Fixed unintended physics force when harvesting palm trees, which could cause logs to clip through the sand.
Fixed mint having strange textures.
Fixed carry sound of metal sheets, fuel drum, metal barrels , old tires and signs.
Fixed standing torch not showing "Cannot ignite" message when it's raining.
[img src="https://clan.akamai.steamstatic.com/images/41481312/32f95a1fbeb43b7fdc39615864970ada2b0ba1d5.png"][/img]
You can move built non hammer-based structures using your hammer.
Yucca tree gives a small stick when chopped down.
Banana tree gives a large stick when chopped down.
Added craft-one and craft-all-possible options when crafting arrows.
Decreased black widow chase speed by 50%.
Decreased scorpion and wolf spider chase speed by 25%.
You can now hover over a specific part of a hammer-based-structure and add material or cancel it.
Ores are queued for respawn when they are completely depleted.
Metal sheets and fuel barrels are queued for respawn on the closest shore when you use them as material for a structure.
Fuel barrel is queued for respawn if it clips through the world.
Updated fuel barrel color, to differentiate from metal barrel.
Scavengables (wrecked broken cabinets, fans, lamps, etc.) are queued for respawn when destroyed.
Players are able to move the rafts by walking towards them, even if the raft ends up on sand.
[img src="https://clan.akamai.steamstatic.com/images/41481312/aebc425eb7865f73fa39674104703f582a9c0fed.png"][/img]
[b]What's next?[/b]
We are polishing our entire game loop. For example, we are revisiting our underwater graphics and the plane intro sequence.
We will also be working towards PS5 launch and official Steam Deck support, which indirectly improves the game in multiple ways for the rest of the platforms.
Working on the development of co-op for a game that was not made from the ground up for co-op was definitely an experience. We hope you enjoy your shared moments, make sure to join our community Discord to look for friends to play with!
[img src="https://clan.akamai.steamstatic.com/images/41481312/fe438aa1de898fb186d4aa5638e7d85712b4d847.png"][/img]
Warm regards,
The project castaway team
