Happy 2026!
Here's a little update to celebrate the new year!
Automated carts no longer go to the military camp and just sit there.
When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them.
Slight tweak to coat buying logic during winter.
Fixed some issues with the “stay home when sick” setting, when loading a save.
Fixed world tooltips not working correctly in map mode.
Fixed the buy building popup sometimes not showing the needed assets for the next social class.
Tightened the logic to prevent shortcut keys triggering when naming babies and buildings.
Equipped items now show tooltips.
Added lots of new wiki articles.
Fixed an issue with multiple people going to kidnap one person, and then that one person not loading into the cages on load.
Added Hunting Shack to the “Resources” building filter for your owned buildings.
When automation is set to supply businesses, it will no longer send ingredients for items that are not being worked on, or that are not in ‘priority items’.
Thank you everyone for all the support and kind words! It means so much!
I'm over the moon that so many people enjoy this extremely odd game I've made, I never envisioned that it would be a game so many other people would enjoy.
I've got a few more minor changes coming soon, and I am working to finalise the new map, and the Danegeld system.
It's a race against the clock, as I expect baby to arrive in like two weeks! I'm hoping I can start training them on SAELIG within a few minutes of birth.
Much love,
Atorcoppe.
