Hello again everyone, It’s been a while since the last update which means there’s a lot of new fixes coming up
Some highlights are fixes to the Conveyor Throughput Monitor breaking in some scenarios, lots of controller bug fixes and some QOL like the ability to Nudge the Personnel Elevator and the Conveyor Wall Hole, Some improvements to our Steam Deck support and Ukrainian is now an officially supported language!
If it’s your first time trying out the 1.1 Experimental, remember to BACKUP YOUR SAVE before you try it as there might be unexpected issues
If we introduced any new issues or there’s anything that you would really like us to address, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual
See you all again soon <3
BUG FIXES
- Fixed automatic blueprint connections not copying customizations applied to the building they are connecting to
- Fixed items on Conveyor belts visuals displaying incorrectly (Showing up in front of the exit instead of coming out of it) when attached to Conveyor Lifts that were built in reversed Conveyor Lifts mode [list]
- Please note that Reversed Conveyor Lifts that are affected by this will have to be rebuilt in order to fix this, the issue is visual only however as it does not affect production of items
- Upgrading/Downgrading Conveyor belts will now cause the Conveyor Throughput Monitors to be dismantled and refunded, so they have to be rebuilt after
QOL
- Personnel Elevator now supports Nudging
- Conveyor Wall Hole now supports Nudging
NARRATIVE
- Removed ADA commentary during regular building (Set to play every ~30 mins) due to community feedback
VFX
- Added Distance Field Collisions for the Smelter and Foundry Smoke when using High or Ultra VFX Quality in the Video Options menu
CONTROLLER
- Controller should now default to the native controller implementation instead of Steam Input by default [list]
- If Steam Input is necessary it can still be overridden by clicking on Library > Satisfactory > Properties > Controller > Override for Satisfactory > Enable Steam Input
- Please note that this mostly concerns PC, as on Steam Deck Steam Input is enabled by default
STEAM DECK
- Improved Controller support experience by making the default selection to be Controller when launching from a Steam deck
- Changed default Steam controller Configuration to be Gamepad with Camera Controls instead of Mouse and Keyboard [list]
- If you have previously changed your default Controller configuration and are running into issues or would like to try the default controls, You will need to switch to the default suggested config (Gamepad with Camera Controls)
[/list]
MODDING
- Removed FACTORYGAME_API import / export from FGBlueprintOpenConnectionManager
DEDICATED SERVER
- Fixed infinite loading screen after server save/load cycle on Linux Dedicated Server
- Potential fixes for Crashes when reloading a Save while the server is running and there are clients in the session
LOCALIZATION
- Added Ukrainian language as one of our official languages. Thanks to our friends at UnlocTeam for the Ukrainian localization!
- Updated community translated languages with the latest translations
- Updated language completion rates