PHASE 5 AND TIER 9
If you skipped physics back in school, now is the time to catch up. The main attraction of 1.0 will be the endgame, and we’re thrilled to finally be able to share that it comes in the form of a brand new fifth phase and ninth tier with a heavy focus on Quantum Technology! While many parts from earlier tiers will be relevant in progressing through phase 5, a bunch of new items are being added on top, almost all of them as complex to craft as their names are hard to articulate. With all these new toys available to you, your goal will be to give the Space Elevator one last run for its money and finish Project Assembly once and for all.
While we won’t share the juiciest details with you just yet, phase 5 is aimed to feel like a natural progression path continuing from phase 4, in terms of gameplay and advancements in technology. We’re also intending for it to add to the narrative beats coming in 1.0 (more on that very soon…), through many of the phase’s ongoing visuals and the logic behind how some of the machines operate. And as the icing on an ever more power consuming cake, we’ve also addressed some recurring feedback regarding a few things in the game. Perhaps the Mk.3 Miner was never the issue?
Finally, it is worth noting that with phase 5 introduced to the game, the no-longer-final phase 4 will have its requirements for completion relaxed. The previous requirements were placeholder and intentionally tuned to absurd numbers to deter people from completing it during Early Access, and that worked about as well as you’d expect considering the players we’re dealing with. The new requirements will be as follows: 500 Assembly Director Systems, 500 Magnetic Field Generators, 250 Thermal Propulsion Rockets and 100 Nuclear Pasta. FICSIT is expecting pristine performance, Pioneer.
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