- Potential fix for a rare crash when dismantling a drone at the end of its takeoff sequence
- Fixed a bug where the Object Scanner menu would open when pinging
- Fix for some buildables disappearing in very old saves (Around Update 2) [list]
- This fix is not retroactive, this means if you have overwritten a save with missing buildings after playing the 1.0 version, those buildings will remain missing. This only prevents buildables disappearing on old saves that are loaded/re-saved from this patch onwards. We’re sorry for the inconvenience, this was a very complicated issue.
- Updated Pipeline Junction to be consistent in size
- Added Soft Clearance to Pipeline Junction
- Fixed the Blueprint designer not being able to be closed with ESC
- Fixed long text not properly scaling in some of the menus
- Fixed Auto Save text being cut off in some languages
- Added a prompt to warn about unsaved changes in Timetables for Trains when closing the menu
- Fixed measurement unit being missing in the Fluid Freight platform transfer rate
- Fixed issues with the focus and selection of the Hard Drive list
- Updated the Split Stack Slider to fix existing issues when splitting certain amounts
- Added a scroll bar to the HUB rewards (Used by Mods)
- Updated the text for the Server Restart Interval option to make it clearer to understand
- Removed double parenthesis and exclamation mark on the “Not Enough space to Pick up Ore” messages
- Fixed shadows on the Resource Scanner
- Fixed Gas from Gas Pillars not being removed in some areas even after destroying the Gas Pillars
- Fixed Dismantle effect when hovering not showing up correctly when aiming at Glass structures
- Fixed items in Conveyor Belts spinning when passing by the junction where two Conveyor Belt segments meet
- Disabled Frame Generation being on by default [list]
- There is now a new option in the options menu to enable it again
- Fixed up animation to pet the Lizard Doggo
- Fixed the “Whoosh” sound effect that would occasionally happen when traversing near previously picked up Somersloop
- Fixed a the Work bench crafting SFX not being in sync with the visuals
- Fixed ambient sounds of foliage rustling by the wind stacking up and being too loud in some areas
- Toned down the ambient sounds in Crater Lakes as it was a bit too loud and overwhelming
- Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute
- Lowered Coal-Powered Generator volume
- Fixed first time equip audio for the Xeno-Zapper continuing to play even if the animation has been cancelled by another action
- Fixed sounds for the Oil Refinery, Assembler, Converter and Manufacturer sometimes stacking and playing multiple times
- Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter
- Updated all sub-drop downs in the Audio Settings to be sorted alphabetically
- Added a new slider in the options menu to adjust the volume of the Crafting Bench
- Fixed a bug where the Dimensional Depot would sometimes stop playing it’s idle sound effects
- Fixed Water Extractors sometimes giving Nuclear Waste in some locations
- Fixed some Slugs being out of bounds and unobtainable
- Fixed two Crash Site items that showed the incorrect item, they now show Silica as they should
- Fixed Iron Node under the terrain
- Fixed some underwater VFX not properly playing in the west coast of Rocky Desert
- Pushed back the World Map borders (North West Diagonal) so everyone can access their old bases again
- Fix for Dedicated Server failing to bind the Server API shutting down in some scenarios
- Updated community translated languages with the latest translations
- The following languages are now fully translated [list]
- Ukranian - українська - Professionally translated by the Unloc localization studio
- Esperanto 59%
- Finnish - Suomi - 53%
- Latvian - Latviešu valoda - 59%
- Norwegian - Norsk - 82%
- Romanian - Română - 68%
- Try disabling upscaling
- If you really want to use upscaling, try using something other than FSR
- If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
- Force DirectX 11 as the rendering API through the launch command: -dx11
