Satisfactory is finally leaving Early Access and launching into 1.0 on [b]September 10th[/b]!
[previewyoutube=febekpSoEbA;full][/previewyoutube] Players can look forward to plenty new features coming in 1.0, however, today we're happy to announce one of the most long awaited features, [b]You will finally be able to flush the toilet in the HUB[/b]!!! Premium plumbing is now a reality, the HUB’s once trivial toilet has been updated with an advanced flushing mechanism, providing an extra luxurious worker experience for pioneers. I'm sure this is all the news you need to be excited for 1.0 but there's of course much more content coming. Much of it has yet to be revealed but let's summarize some of the changes we've revealed so far coming in 1.0.WORLD UPDATES
Several resource nodes have been added, altered, or removed on the world map, enabling new possibilities to tangle the most beautiful conveyor belt spaghetti to ever grace Planet MASSAGE-2(A-B)b. Even seasoned Pioneers may need to remove their helmets and scratch their heads over how to efficiently use all new resources available to them. The bulk of specifically node reductions have happened in the Northern Forest, to encourage expansion from there once players progress into the later phases of the game. On the same note, nodes have been sprinkled throughout the map, placed where it makes geographical sense and to achieve a more even spread of resources. The main materials addressed are Caterium, Sulfur and Quartz. On top of this, nodes of Iron, Copper, Limestone as well as water Geysers have received the sprinkle treatment across the map, to help the income of basic resources wherever you raise a factory. Coal has also seen changes, with a slew of it being added in close vicinity to The Abyss, while also being removed in a couple spots on the map. For full details on how resource nodes have changed, please refer to our node maps in the [url=https://drive.google.com/drive/u/0/folders/1S2oJxzkoVoFhBPzqgZc9ted9GoeUDK0R]Satisfactory 1.0 Press Kit[/url].
