- Re-added the clearance visualization boxes on Buildings [list]
- Can now be enabled in the Options menu > Gameplay > General > Show Clearance
- Optimized the Lightweight Subsystem, this improves a bug where hovering over big blueprint holograms over existing buildables would drastically lower performance until the hologram was closed
- Fixed a bug where taming enough Lizard Doggos would make other creatures disappear
- Added Equip/Unequip sounds for the Jetpack
- Fixed a bug where it was possible to merge a Pipeline or a Conveyor Belt into itself by using a Pipeline Junction or Splitter/Merger, which would cause duplications
- Fix for Pipelines losing connection to Pipeline Floor Holes when Upgrading/Downgrading them
- Fixed a bug where Nudging would stop working for the player Hosting the session in Multiplayer
- Fixed a bug where leaving a session without respawning would result in them losing their inventory when rejoining
- Fixed Power Pole Clearance
- Fixed players not being able to mine resource deposits inside of the Spore Flower Gas
- Fixed not being able to sample buildings sometimes after saving and reloading a session
- Fixed a rare Crash in Multiplayer when someone in the session enters a Vehicle
- Fixed Blueprint Designer Storage Container not properly displaying
- Potential fix for a crash in the Circuit Subsystem
- Fixed crashes related to dismantling some parts of a Blueprint, mostly affecting Conveyor Belts, Pipelines and Railways
- Fixed a bug where loading a blueprint in a designer would load it in all the previously interacted designers
- Fixed a crash related to Blueprint connections when exiting or loading a save
- All of the remaining smoke effect lingering from Gas Pillars should now be fixed
- Fixed “Efficiency first” (Unlock All Milestones) achievement not unlocking correctly on Epic Games Launcher
- Fixed Ascend/Descend inputs getting stuck when opening a menu while using the Hoverpack
- Fixed Locomotives moving on railways displaying incorrectly in multiplayer in some scenarios
- Fixed Drone Stations displaying incorrect names in the UI and incorrectly allowing duplicate names for stations
- Fixed Train Signals disconnecting from the track when placing them in Multiplayer
- Fix for crashes related to Blueprint connection issues in in Multiplayer
- Fix FSimpleBuildingInfo not being exported, preventing FGBuildable.h linking correctly for modders because of its use in FORCEINLINE'd function.
- Fix FactoryGame.h using Microsoft-specific extension by pre-declaring ENetMode enum without underlying type, making the file inclusion break in certain cases for modders.
- Fix UFGBlueprintFunctionLibrary::BreakDynamicStruct not returning true when the struct type matches the parameter type, preventing new Item States from being usable from Blueprints for modders.
- Added API for working with the new Lightweight Buildable Subsystem for modders
- Fixed Advanced Game Settings being activated unintentionally transferring from the current save to another when starting a new session through the Server Manager
- Updated community translated languages with the latest translations
- The following languages are now fully translated [list]
- Arabic - اَلْعَرَبِيَّةُ
- Latvian - Latviešu Valoda
- Norwegian - Norsk
- Try disabling upscaling
- If you really want to use upscaling, try using something other than FSR
- If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
- Force DirectX 11 as the rendering API through the launch command: -dx11
