Important Note
[u][b]For best performance, we recommend a clean reinstall of the game and, crucially, GPU drivers. [/b][/u]We have reports that a simple driver update may not be enough to avoid issues.
Loading saves during co-op sessions has been disabled to prevent crashes and can now only be done from the main menu.
Existing saves remain compatible with Update 1.2. Villages from earlier versions will automatically be set to Bell Tower Tier 2, applying the new villager and radius limits
When first loading a pre-1.2 save, the new alarm bell recipes will unlock automatically based on your Dynasty Level.
[img src="https://clan.akamai.steamstatic.com/images/41645338/a372ba34fa97f41f74cd23ceff14d9576dd8a8d0.png"][/img]
Patch Notes 1.2
[i]NEW [/i]Archipelago Region
[p align="start"][i]A brand new tropical archipelago area is now available to explore and settle. This new location introduces unique environments, enemies, resources, and structures.[/i][/p]Three new regions: [i]Mangroves, Jungle and Dormant Volcano[/i]
New endemic animal: [i]Tortoise[/i]
New quest: [i]Three Corpses[/i]
New items: [i]Pirate Outfits, Tortoise Soup, Yuzu, Plums and more[/i]
New structures: [i]Palm Tent, Palm Leaves Drying Rack and more[/i]
New enemy camps and bosses
New trees and plants: [i]Camphor Tree, Black Mangrove, Nipa Palm, Tiger's Claw, Plum Tree, Calabash Tree, Yuzu Tree, Fragrant Screw-pine, Palm Tree[/i].
[i]NEW [/i]Village Progression System
[p align="start"][i]Villages now grow through a seven-tier Bell Tower progression system, allowing settlements to expand from small outposts into large towns with increasing villager capacity and village radius.[/i][/p]Bell Towers now have seven upgrade tiers
New item: [i]Alarm Bells[/i] - basic version available through handcrafting
Abbot no longer controls bell supply (is still needed to obtain higher-tier recipes)
Overall village limit tied to Dynasty Level
[i]NEW [/i]Kami Blessings & Spiritualism Overhaul
[p align="start"][i]Shrines now grant unique blessings depending on the Kami, expanding the spiritual system and adding new strategic choices.[/i][/p]Shrines now grant different blessings depending on Kami
New Kami: [i]Hachiman [/i]and [i]Tenjin[/i]
Two new Way of the Monk perks affecting blessing duration
Only one blessing can be active at a time
New [i]Onsen status effect[/i] providing vitality and stamina bonuses
Hats now reduce the Wet status effect
Healing over time mechanics improved
Healing now scales better with max HP and game mode
[i]NEW [/i]Combat Improvements
[p align="start"][i]Combat has been expanded with new mechanics, audio, and enemy AI improvements.[/i][/p]Improved co-op experience by fixing network issues
New ability: [i]Charged Attacks[/i]
Added player poise bar
Guards now regenerate HP and poise
Guards can now die (toggleable in settings), except for the player's spouse
Enemy attacks now feature telegraphed wind-ups. Wind-up timing adjustable in settings
Enemies regenerates poise after some time without being hit
Enemies regenerate HP after retreat
Improved parry mechanics
Improved enemy switching between melee and ranged
Improved bow accuracy
Spears now follow bow-like throwing mechanics with the trajectory indicator disabled
New VO for raids: battle yell at spawn, yells from attackers, fleeing and panicking civilians
New enemy raids tied to specific boss camps
Added katana holstering sounds
New clothing for several enemy types
Added combat music
[i]NEW[/i] UI/UX Improvements
[p align="start"][i]A range of interface and management improvements to make day-to-day village building smoother.[/i][/p]Added sorting for the population and workplace list
Added auto-assign for villagers and refugees to assign them to available beds and workplaces
Added support for rebinding controls for the crafting and building menus.
“Instantly Complete a Whole Building” setting now affects roads and walls
Home-building name added to villager details
Improved Season Change UI
Item details now show speed bonuses for equipment (like shoes)
Auto-assigning holdables to quick slots now picks the highest available tier
[i]Controllers[/i] Added gamepad sensitivity sliders.
[i]Controllers[/i] Added fast focus navigation with the Right Stick in lists for gamepads
[i]NEW [/i]Fishing
[p align="start"][i]Fishing has been introduced with a new crafting station and equipment, allowing both players and villagers to catch fish.[/i][/p]New [i]Fishing Spot [/i]crafting station
Can be built on the Fisherman’s Hut pier
Three tiers of fishing rods
Fishing requires lures
Both players and villagers can fish
[i]NEW[/i] Crafting and Village Simulation Improvements
[p align="start"]More animations, sound effects, and interactions have been added across village life to make settlements feel more alive.[/p]Added player animations at crafting and production stations
Added player interactions with decorative furniture (like sitting)
New character voiceovers: [i]Humming, Whistling, Sighing, Yawning, Blowing into the fire[/i]
New animation sounds: [i]Removing Weeds, Using Broom, Adding Wood to a Campfire, Adding Charcoal to a Tatara, Tending Tatara Fire, Tending Furnace Fire, Woodworking, Cleaning a Crafting Station, Using a Carpentry Station, Smithing, Cleaning Blacksmith’s Anvil, Sharpening Weapons in Hunter’s Hut, Using Paper Sheet Making Station, Stirring Rice, Using Well, Sitting Relaxed at a Campfire, Using Filtration Station, Warming Up at Campfire[/i]
New station sounds: [i]Bloomery, Distillery, Oil Press, Composting Station, Blacksmith Furnace, Charcoal Kiln, Smelter, Tea House, Fishing Spot[/i]
New handcrafting animation variations
New station animations: [i]Smelter, Paper Beating Table, Loom, Repair Bench[/i]
New sounds for a falling tree
Reworked torch sounds
New safeguard against NPCs getting stuck, including [i]Soze[/i]
[i]NEW [/i]Building Exterior Customization
[p align="start"][i]Village buildings can now be customized with new exterior materials and door styles to create more visually distinct settlements.[/i][/p]New exterior materials: [i]red-painted planks, paper walls, and clay-wood mixes[/i]
New exterior door types: [i]bamboo and solid wood doors[/i]
Exterior options now available for all buildings
Improved building customization for small houses
New small gates for fences with new sounds
[img src="https://clan.akamai.steamstatic.com/images/41645338/a372ba34fa97f41f74cd23ceff14d9576dd8a8d0.png"][/img]
Other Additions
[p align="start"][b]Animals[/b][/p]New animal: [i]Heron[/i]
Improved Hare Sounds
Animals won’t hurt their own kin anymore
Improved animation of wolf taking damage
Added new encounter spawners in caves and completed Special Projects.
Balanced random encounter frequency.
Improved the Bounty Hunter encounter and seasonal quest. It will now spawn more frequently, allowing for the exchange of more gunchujo.
Added safeguards against dropping key quest items when inventory is full
Many NPCs were improved to use a variety of new clothes and hairstyles
Reworked some dialogues not to be dependent on the location near the Sosogi gallows
Fixed the lack of active main quests when completing all abbot quests before liberating all regions.
Fixed Yugiri talking about the incorrect shrine in Iwasaki
The blacksmith's hot iron was made more realistic
The paper-stirring tool was shortened
A liquid texture to fill the tanning vat was added
New items: [i]Trader Outfits, Straw Ring, Horo Cloak[/i]
New structure: [i]Large Well[/i]
Added a [i]lamplighter[/i] job to a Lighthouse
Added the [i]feather gathering[/i] recipe to Forager's Hut
Added and expanded knowledge tab entries about Personal Quests, Villager Needs, Guards, Status effects, and more
Replaced stone road posts serving as a fast travel point with a different model of stone, so that they are not confused with decorative stone road posts
Made onsens deeper
Disabled the option to dash while falling
Removed the option to load the game from within a co-op session (it was a common source of crashes). You can only load from the main game menu.
[img src="https://clan.akamai.steamstatic.com/images/41645338/a372ba34fa97f41f74cd23ceff14d9576dd8a8d0.png"][/img]
Bug Fixes
We have made a significant effort to improve the game’s performance in a variety of areas. We upgraded Unreal Engine to 5.6, implemented landscape streaming and dynamic skeletal mesh generation, mitigated RAM usage, added crash safeguards, updated FSR, reworked netcode, optimized multiple specific elements of the game, and more.
Hopefully, this will result in a more stable and enjoyable experience for you.
Gameplay
Fixed player being able to place two Guard Posts in a single Hunter’s Hut.
Fixed some instances where actual production numbers did not match the expected values.
Fixed player having access to items in storage that are outside the village radius.
Fixed player being able to jump attack with tools.
Fixed burning status effect being able to trigger twice.
Fixed the respawn option not working for characters who have more than 100 HP.
Fixed the fast travel costing 3 coins instead of 5 when the player unlocks the Dignitary perk at level 1.
Fixed farm crops disappearing after the season change, when they are still harvestable.
Fixed Neutral Villages not blocking simple structures.
Combat
Fixed the hand not holding a spear or naginata during the backward dash in FPP mode.
Fixed player sometimes getting stuck in the shooting state while using the bow and other inputs.
Fixed XP rewards for killing enemies with a bow not being affected by XP modifiers.
Fixed enemies being able to override poise break with block or dodge.
Fixed player being able to shoot a bow while staggered by poise break.
Fixed bow remaining drawn when starting a dialogue with an NPC.
Fixed perks reducing weapon's stamina usage don't work.
Fixed the Second Skin perk's effect not applying after death.
UI
Fixed workplaces with add/retrieve functions have no input tip for hold interaction
Fixed player losing focus when opening a dialogue and radial menu simultaneously.
Fixed the save menu losing focus after creating a new save file when using a gamepad.
Fixed the villager being unassigned from the bed, causing navigation issues in the population tab when using a gamepad.
Fixed the lack of input on the gamepad after the season change window if a dialogue is active in the background for too long.
Fixed the player losing input during dialog when the “no tool” warning appears.
Fixed the wrong focus when the client tries to change the workplace for a villager using a gamepad.
Fixed the item tooltip breaking when the player used actions requiring holding the "Shift" key in the Inventory.
Fixed shortcut for emotes not working correctly.
Fixed the incorrect color of the Raid Chance text on the needs panel.
Fixed missing resource information on HUD when focusing one wall of the Beverage Storage and Woodcutter Hut.
Fixed UI fails to scale properly when the game is running in 16:10 aspect ratio.
Fixed the misleading save incompatibility warning appearing when using the “Continue” option in the Main Menu.
Raids & Encounters
Fixed a misleading raid notification when the raid is planned during the production time buffer zone.
Fixed raiders spawning outside the playable area or in an area without a navmesh.
Fixed raiders becoming stuck inside the Mining Post when the area is not in the player's view.
Fixed Discovered Random Encounter markers appearing as unknown on the compass and on the map after loading the game.
Fixed some encounter NPCs getting stuck in the Large Shrine.
Fixed levitating objects in random encounters.
Fixed animals sometimes do not spawn inside bamboo cages in some enemy encounters.
Fixed broken model on Target Archery in Random Ashigaru Random Encounter.
NPCs
Fixed missing routines for some NPCs in Segi.
Fixed NPCs sometimes rotate before lying down at night.
Fixed NPCs being able to climb objects due to root motion.
Fixed NPCs can access POI from outside of the building they are attached to.
Buildings
Fixed certain plantable decorations not being placeable on a sloped terrain.
Fixed the player being blocked by an invisible collider when using stairs on the side wall of the General Storage building.
Fixed some buildings not blocking the weather immediately when built during winter.
Fixed navmesh being generated on a sunken hearth and campfire.
Fixed animals being able to walk through small gates due to a lack of collision.
Fixed player unable to place furniture near the walls next to the doors in Hunter's Hut and Large Mansion.
Fixed Lack of smoothing effect on the roof of Large Well.
Fixed Sunken Hearth Workplaces causes loss of quickslot and inventory interactions after cooking.
Items & Crafting
Fixed Hoate and Happuri Masks recipes missing from the Tailor's Workshop.
Fixed a bug that caused a quick slot item to be consumed as decoration build materials in some cases.
Fixed Enemy Camp Removal Special Project consuming extra tools if the tools provided were of different tiers.
Fixed the missing Food Gain value for the Water item.
Visuals & Environment
Fixed distant mountains lacking foliage and having different textures.
Fixed Small Paper Lamp, significantly reducing FPS when equipped.
Fixed blood splash VFX appearing when the player dodges an attack from certain weapons.
Fixed dropped buckets clipping with the ground.
Fixed the Sakura tree's excessive ragdoll.
Fixed overlapping Shrines Inari & Kanon in Jungle Region.
Fixed Player's character clips through step at Shochu Distillery during animation.
Audio & Animation
Fixed mismatch between subs and V/O in some cutscenes.
Fixed Medium Paper Soaking Station has incorrect animation and SFX.
Fixed NPCs do not play animation at Brewery's Shochu Distillery.
Fixed incorrect food models being displayed during some eating animations.
Multiplayer
Fixed Tranquil Tribute and Open the Gates quest marker not showing for clients.
Fixed gamma slider in video settings doesn't work properly for clients.
Fixed picking up items from the floor while holding a hammer as a client opens renaming a structure popup.
Fixed harvesting near a building while holding a hammer as a client opens the Rename Structure popup.
Others
Fixed player being blocked by an NPC on the bridge when in the FPP mode.
Fixed Player's camera in FPP is set too low at the Forager's Herbalist Station.
Fixed the “Open the Gates” quest remaining on the HUD after completion.
Fixed looking at the bell tower with equipped hammer causes drop in FPS.
