Gameplay
- [p]Fixed client sometimes losing attack input after performing a sprint attack[/p][/*]
- [p]Fixed an issue where inputs could be lost when moving during axe use[/p][/*]
- [p]Fixed Hachiman and Tenjin icons and costs[/p][/*]
- [p]Fixed an issue where Sakura weapon recipes were available in villager workplaces and when using the “all recipes unlocked” setting[/p][/*]
- [p]Fixed an issue where loading a save could reset the resource counter for the next bell tower upgrade[/p][/*]
- [p]Fixed Iron Ore Mining Post Special Project losing its SP definition[/p][/*]
- [p]Fixed an issue where items could be incorrectly assigned as tools in production slots. For existing saves, setting up production anew will apply the fix.[/p][/*]
- [p]Fixed missing notification when a bell tower upgrade fails due to radius overlap[/p][/*]
- [p]Fixed bell tower upgrade ghost appearing after save/load without player interaction[/p][/*]
- [p]Fixed tower bells after tier 1 not loading due to villagers not existing yet[/p][/*]
- [p]Fix edge case when Road to Renewal is not visible in Completed Quests tab[/p][/*]
NPCs
- [p]Fixed an issue where NPC traders at Trade Village Structures had a visual gap in their feet mesh[/p][/*]
- [p]Fixed an issue where female bounty hunter clothing could appear invisible[/p][/*]
- [p]Fixed an issue where NPC clothing could reset for clients[/p][/*]
- [p]Fixed an issue where NPCs could fall through sloped terrain after player teleportation[/p][/*]
Buildings
- [p]Fixed an issue where animal spawners could overlap with player villages[/p][/*]
- [p]Fixed an issue where NPCs or animals could spawn on top of some Special Projects and Large Wells[/p][/*]
- [p]Fixed an issue where the wrong statue was required when rebuilding ruined Tenjin and Hachiman shrines on the Archipelago[/p][/*]
- [p]Fixed an issue with the position of SP signposts[/p][/*]
Visuals & Environment
- [p]Fixed an issue where enemies could appear without visible weapons after teleporting behind them[/p][/*]
- [p]Fixed issues with snow appearing incorrectly on several buildings[/p][/*]
- [p]Fixed an issue with furniture grid alignment in the workshop[/p][/*]
- [p]Fixed issues with exterior door setup[/p][/*]
- [p]Fixed missing physics on Legendary Hammer threads[/p][/*]
- [p]Fixed an issue where the Erythryna Variegata model changed after being cut[/p][/*]
- [p]Fixed seasonal effects (including snow) appearing on Archipelago plants[/p][/*]
- [p]Fixed duplicated Yuzu trees[/p][/*]
- [p]Fixed issues with abatis set meshes[/p][/*]
- [p]Fixed incorrect materials on barrels in neutral villages[/p][/*]
- [p]Fixed misplaced decorations on Watchtowers in Iwasaki[/p][/*]
- [p]Fixed an issue where caged animals were missing in some Random Encounters, which could cause animals to spawn inside player villages[/p][/*]
- [p]Removed the option to change materials for empty exterior build previews[/p][/*]
Combat
- [p]Fixed incorrect NPC root motion prediction for clients[/p][/*]
- [p]Fixed advanced dash root motion[/p][/*]
- [p]Fixed bear hit animations[/p][/*]
- [p]Fixed an issue where raiders could spawn outside the playable area near the Archipelago Pier[/p][/*]
UI
- [p]Fixed an issue where player nicknames were not visible for clients[/p][/*]
- [p]Fixed an issue where rename popup buttons didn’t gray out during the delay[/p][/*]
- [p]Fixed issues with gamepad navigation in the fast travel list[/p][/*]
Others
- [p]Disable tense winter music on archipelago[/p][/*]
- [p]Fixed an issue where enemies could stop reacting to clients when the host teleports multiple times quickly[/p][/*]
- [p]Fixed multiple minor localization issues[/p][/*]
- [p]Fixed out-of-memory crashes on Xbox Series S[/p][/*]
- [p]Fixed crashes caused by old input system mapping[/p][/*]
