We’re rolling out a new update that addresses numerous fixes and improvements based on your valuable feedback. Your input has been essential in refining the experience – thank you for your continued support!
Changelog
- Added more medium and large cargo missions to additional ports
- Added the option to toggle the mini map on/off using the F1 key
- Added a repair terminal to Tier 3 ships, located at the switchgear in the technical room
- Adjusted crane heights in Tier 1 ships across all ports
- Adjusted the catch capacity of fishing nets
- Adjusted the size of medium and large cargo locations
- Adjusted docking location sizes around fish farms to prevent Tier 3 ships from capsizing when loading a savegame
- Fixed issue where cancelling a mission allowed the player to control the character while the mission window remained open
- Fixed issue where clients could end up under the world when rejoining a long-running session
- Fixed issue where clients could end up under the world after loading a savegame
- Fixed issue where clients couldn’t see active missions in the company after loading a savegame
- Fixed issue with cargo mission tracking
- Fixed issue with cranes that could enter an infinite rotation loop
- Fixed issue with fish falling through the bleeding box on Turbo
- Fixed issue with fish falling through the table on Tier 2 fishing boat (Conquest) after untangling
- Fixed issue with fuel gauge not displaying correctly
- Fixed issue with longline buckets disappearing and becoming unusable
- Fixed issue where the player character’s head obstructed the view while gutting fish
- Fixed issue with not being able to sell fish from the fish farm
- Fixed issue with the top engine upgrade not functioning correctly on Røster
- Fixed issue where the ESC button also exited driving mode on the ship
- Improved crane handling and cargo system
- Improved fish farms and their functionality
- Improved inventory system for better management
- Improved large cargo collisions for more accurate physics
- Improved the physics of fish for a more realistic interaction
Until the next tide, happy sailing!
- Team Misc Games