News Liste Ships At Sea

Public Test Branch - Update v0.8.0.1164
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04.03.25 19:29 Community Announcements
Ahoy, Captains!

We’re rolling out a new patch for the Public Test branch, addressing numerous fixes and improvements based on player feedback. Your reports and testing have been invaluable in refining the experience - thank you for your support!

What’s New in This Patch:


  • Fish Farm Ownership and Progression: The ownership and progression of the fish farms are now properly saved.
  • Save File Loading Fix: Loading a saved file no longer results in the owned boat or ship spawning upside down
  • Tier 1 Basic Crane Operations: Enhanced cargo handling for the Tier 1 basic crane, including placement and pickup functionality
  • Further improvements to cargo missions
  • Improved Fish Production Line on Tier 3 Fishing Ship:
  • -- Setting longline buckets is now smoother -- Hauling and placing fish on the table has been enhanced -- Previously, only one fish could be placed on the table; now, you can place up to 12 fish -- Fish Gutting Mechanic: Previously not being able to gut fish, e. g., while the boat in movement has been improved -- Added "Store Fish" button to store sorted fish into the boat inventory on Tier 3 fishing ship --The progress of the fish production line is now properly saved, allowing you to continue from where you left off -- Additionally, added the ability to set two longline buckets to the longline setter and deploy them sequentially


Things We Are Still Investigating and Improving:


  • Fish Storing on Tier 3 fishing ship: Currently, only the host can store fish; this is being looked into
  • Tier 2 Crane Operations: Improved cargo handling for the Tier 2 crane. We are aware of occasional issues that occur intermittently and are actively investigating it
  • Invisible Wall Issue: Some players may encounter an invisible wall while sailing, which we are actively addressing
  • Physics Issue on Ship Deck: We are still investigating why the ship’s physics can sometimes go out of control when moving over the deck

What’s Next:


Rest assured, we will continue to polish and complete all available features. We are also actively working on integrating the remaining features to provide a smoother and more engaging gameplay experience.

Changelog:


  • Added saving for fish production
  • Added saving for longline production line
  • Introduced the ability to set two longline buckets and deploy them sequentially
  • Added "Store Fish" button to store sorted fish into the boat inventory on Tier 3 fishing ship
  • Adjusted crane positions on Tier 3 cargo ship for better functionality
  • Adjusted spawn direction for Tier 3 ships at port to improve maneuverability
  • Balanced engine performance on Tier 3 fishing ship
  • Disabled the ability to attach cargo from another crane
  • Fixed an issue where it was possible to pick up a cargo item below another cargo item
  • Fixed camera clipping through the fish table when placing fish from the hook
  • Fixed a rare crash related to cargo
  • Fixed an issue where some small cargo couldn’t be placed on the boat
  • Fixed issue with cargo not being removed or counted when loading a saved game
  • Fixed an issue where fish caught with the Tier 2 fishing boat were stored in the player inventory. This also resolves the problem of accidentally being equipped with a fish from the player's inventory
  • Fixed the issue where players couldn’t gut fish on Tier 3 fishing ship
  • Fixed the issue where players couldn’t reach the conveyor belt to grab fish for further processing
  • Fixed issue with medium cargo not detaching from the Tier 1 basic crane
  • Fixed wording in mission descriptions related to general ports; now excluded from missions
  • Fixed the issue where players couldn’t exit the shipyard after using the power washer
  • Fixed an issue where only one item could be sold at a time
  • Fixed issue where boats or ships would spawn upside down after loading a saved game
  • Fixed the issue where players couldn’t exit the water cannon
  • Improved the placement of fish mouths on longline hooks and when hauling fish with the hook
  • Improved map zoom level for better distance visualization; plotter distances now dynamically hide, showing information only when necessary.
  • Improved clutch curve for better throttle adjustment
  • Improved fish physics during boat movement
  • Improved longlining mechanics on Tier 3 fishing ship
  • Increased the number of fish that can be placed on the fish table from 1 to 12 on Tier 3 fishing ship
  • Removed spawned cargo if the mission was not started
  • Several mission logic improvements
  • Restored ownership and progression for fish farms
  • Updated help text for fish production and HUD

Fair winds and happy sailing!

- Team Misc Games
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