- [p]Regular Caves. Versatile areas that can serve as either animal dens or bandit hideouts. [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/9e8cd0ac8fb7d74bfb22d58a52f02cd8663464b7.png"][/img][/p][/*]
- [p]Mines. Unattended ore veins tend to draw opportunistic bandits - unless something else has already claimed the place… [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/6f3d9f6a4f7229c398de1ba8b94e8517b0123fb7.png"][/img][/p][/*]
- [p]Overgrown Caves are inhabited by a new enemy type (details below) and are usually a rich source of rare plants.[/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/78e098662d747e4d2831c982994fba12bf092543.png"][/img][/p][/*]
- [p]Workers support allies by regurgitating semi-digested food and splashing enemies with corrosive stomach acid.[/p][/*]
- [p]Hunters attack from a distance, spitting jagged spikes and blobs of poisonous slime.[/p][/*]
- [p]Soldiers are protected by thick natural armor and capitalize on debuffs applied by their allies. They can also attempt to dig in, recovering from wounds and gaining offensive bonuses - unless interrupted by damage.[/p][/*]
- [p]The most dangerous Caves may house a Queen - a giant, immobile creature that relies on summoning aid from the rest of the Hive.[/p][/*]
- [p]Silverleaf [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/c4fd170e291aa60d9bf2ac6958b5b9828778afc0.png"][/img][/p][p]Habitat: Regular Caves, Overgrown Caves, Wolf Trails, Bear Territories, Troll Domains[/p][p]Effect: Each turn replenishes 1% Max Health (even while in combat).[/p][p][/p][/*]
- [p]Crimson Spleenwort [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/f7b2ce2b075ad74d0e4d56a1e896ed288822b33a.png"][/img][/p][p]Habitat: Bear Territories, Moose Trails, Troll Domains [/p][p]Effect: Each turn slightly improves the Condition of all body parts. Reduces the effect of damaged body parts on Max Health Threshold by 30%. [/p][p][/p][/*]
- [p]Marble Truffle [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/fa4fb7f55fceb98fb2baddebba9731a8225143f9.png"][/img][/p][p]Habitat: Overgrown Caves, Boar Trails [/p][p]Effect: Grants +25% Intoxication Resistance. Doubles the effectiveness of Immunity when recovering from Intoxication. [/p][p][/p][/*]
- [p]Spider Vine [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/f583631a1408d2bbcca0eb2bbb244865fc29badb.png"][/img][/p][p]Habitat: Crawler Burrows, Crawler Caves[/p][p]Effect: Grants +10% Bleed Resistance. Reduces the damage from Bleeding by 30%. [/p][p][/p][/*]
- [p]Pale Puffball [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/8f1f74e9f691fef39269585c7b4f9b4bc77a9b2f.png"][/img][/p][p]Habitat: all Caves and Mines [/p][p]Effect: Can be thrown at enemies. On hit, deals Poison Damage, has a chance to Stagger or Confuse the target, and leaves a poisonous cloud on the same tile, which also continuously damages, Staggers, and Confuses anyone within it. [/p][p][/p][/*]
- [p]Rotbloom [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/b882757b4259f1d9752c7895c659922d52c69b34.png"][/img][/p][p]Habitat: Regular Caves, Overgrown Caves, Harpy Nests, Ghoul Dens, Gulon Dens [/p][p]Effect: Grants immunity to coughing and +10% Control Resistance. [/p][p][/p][/*]
- [p]Azurecap [/p][p][img src="https://clan.akamai.steamstatic.com/images/28578038/3bdb0f7f68a4121c8505118dbc776d3223e7ff5d.png"][/img] [/p][p]Habitat: Mines, Regular Caves[/p][p]Effect: Restoration replenishes twice as much Energy per tick. [/p][p][/p][/*]
- [p]Honey Hyssop [/p][p] [img src="https://clan.akamai.steamstatic.com/images/28578038/acfccb65e852e39dd1528f8555be6d815041cd8a.png"][/img][/p][p]Habitat: Overgrown Caves, Saiga and Bison Grasslands [/p][p]Effect: Restoration replenishes twice as much Health per tick. [/p][/*]