MAIN CHANGES
- Added [b]9 new enemy types[/b]: Accursed Ghast, Ancient Ghast, Putrid Restless Soldier (2H Axe, 2H Mace, and Halberd variants), Wraith Monk, Wraith Cleric, Wraith Squire, Wraith Sergeant, Wraith Templar, and Wraith Commander. - Added 5[b] high level minibosses[/b]. Undead: Ritualist, Revenant Commander and Wraithbinder. Proselytes: Brander and Juggernaut. - Added [b]12 new enemy abilities[/b]. - Added [b]paper maps[/b]. Using them creates an outline of a specified area on your global map. Paper maps can be purchased from elders and governors (additional maps become available after you reach Benevolence with their settlement) or found as random loot in Mannshire and Brynn dungeons. - Added a [b]new artifact[/b]: Barbados the Lame’s Atlas of Aldor. Just like other artifacts, it has a chance to appear in distant dungeons. - Added a [b]Statistics tab[/b] (can be accessed through the Journal menu). - [b]Refactored the passive abilities[/b] exclusive to the player character, which made it possible to assign them to enemies. - Fully reworked the enemies’ [b]Will to Fight mechanic[/b]. The new version basically works as a gauge that can be affected one way or another through a series of random checks. And once a creature’s Will to Fight drops to 0%, it is guaranteed to start fleeing. The list of conditions and situations that can potentially affect a creature’s Will to Fight:- The creature is high on Health (gradually restores the creature’s Will to Fight depending on its current amount of Health).
- The opponent is low on Health.
- The opponent is Injured, Bleeding, in Pain, or affected by certain other negative effects.
- There’s an ally within Vision (increases Will to Fight depending on the ally’s level).
- The creature is low on Health.
- There’s a significant level difference between the creature and the opponent.
- The level of the character’s equipment is much higher than the creature’s level.
- The creature is Injured, Bleeding, in Pain, or affected by certain other negative effects.
- The creature loses Health due to the opponent’s attacks and abilities.
- Allies receive Injuries within Vision.
- Allies start fleeing within Vision.
- Allies die within Vision (the impact depends on an ally’s level and whether their death was a result of a critical strike or miracle-casted spell.
