- [p]Fixed the Ancient Troll’s reaction to Mana Crystals.[/p][/*]
- [p]“Seal of Reflection” now correctly dispels “Paranoia” hallucinations.[/p][/*]
- [p]Hallucinations can no longer interact with doors.[/p][/*]
- [p]Birds no longer react to hallucinations.[/p][/*]
- [p]Hallucinations in Caves now match the type of enemies inhabiting them.[/p][/*]
- [p]Fixed the crash caused by dropping a weapon while affected by “Panic”.[/p][/*]
- [p]Fixed the delay during the Wolves’ “Howl”.[/p][/*]
- [p]Added new sounds for Rockeaters, Bat Swarms, and Spiderlings.[/p][/*]
- [p]Fixed the bug preventing enemies from moving between floors in dungeons with “Trapped Entrance”.[/p][/*]
- [p]Improved the visuals of golden highlights on loot.[/p][/*]
- [p]Liturgical Chalices can now be filled with water.[/p][/*]
- [p]Changed the context menu text when interacting with water containers (now says “Drink” instead of “Use”).[/p][/*]
- [p]The option to switch ammo type is now available only if the equipped quiver contains different types of arrows or bolts.[/p][/*]
- [p]Jonna’s “Magical Erudition” now also counts treatises in the backpack.[/p][/*]
- [p]Receiving zero experience for killing an enemy is no longer shown in the log.[/p][/*]
- [p]Fixed the sprite depth of some bird nest variants.[/p][/*]
- [p]Fixed the Pilgrims’ schedule in Mannshire during the corresponding Settlement Situation.[/p][/*]
- [p]Fixed the incorrect minimum value of enemies’ Backfire Chance.[/p][/*]
- [p]Fixed the incorrect log text when damaging Mana Crystals.[/p][/*]
- [p]Fixed achievements: “You And What Army?” and “Electric Boogaloo”.[/p][/*]
- [p]Fixed the conditions for obtaining achievements: “Gotta Skin 'Em All”, “What a Time to be Alive”, “Theory & Praxis”, “Dr. Phlogiston, I Presume”, “That Belongs In A Museum”, and “Totally Bear-able”.[/p][/*]
- [p]Reduced the distance at which ranged enemies switch to melee.[/p][/*]
- [p]Ranged enemies can now switch back to ranged combat if the enemy moves far enough away.[/p][/*]
- [p]Fixed the bug preventing alerted enemies from opening doors.[/p][/*]
- [p]Increased the animation speed for placing Claw Traps.[/p][/*]
- [p]Fixed the interaction between the Crowbar and multi-tile traps.[/p][/*]
- [p]Fixed the conditions for speech lines triggered by spotting an enemy.[/p][/*]
- [p]“Summon the Hive” now summons more dangerous combinations of Rockeaters.[/p][/*]
- [p]Fixed the bug allowing to perform more than one action with items on the ground or in inventory during some enemy animations.[/p][/*]
- [p]Improved the interaction between the Manticore and the bone spikes it summons.[/p][/*]
- [p]Fixed the visuals of “Ring of Fire” when used by enemies.[/p][/*]
- [p]Fixed the delay during the Manticore’s “Vengeance of the Dead”.[/p][/*]
- [p]Fixed the bug preventing campfires from drying the character while out of their line of sight.[/p][/*]
- [p]Fixed the bug with Alda’s "Reconnaissance", which overwrote previously obtained specific rumors about points of interest.[/p][/*]
- [p]Fixed the bug with Backfire Damage Change, which was affecting “Seal of Finesse” and some other abilities.[/p][/*]
- [p]Fixed the sprite depth of the Blood Golem.[/p][/*]
- [p]Skinflint Homms now always mentions the full name of a location when selling leads and reveals its actual description on the global map.[/p][/*]
- [p]Fixed the bug with the Rockeater Queen’s Vision range, which allowed damaging her without triggering aggression.[/p][/*]
- [p]Fixed the possibility of setting the Caravan Camp on tiles with Points of Interest.[/p][/*]
- [p]Fixed collision issues in some locations.[/p][/*]
- [p]Fixed the incorrect targeting behavior of Phantasms and Mana Crystals.[/p][/*]
- [p]Fixed the crash caused by Rogue Arcanists fleeing the location after summoning a Mana Crystal.[/p][/*]
- [p]Fixed the bug allowing interaction with a Phantasm at the moment of its disappearance.[/p][/*]
- [p]The Ancient Troll’s sprite now becomes semi-transparent if the character is north of it.[/p][/*]
- [p]Dead Martyrs no longer count as enemies for contracts requiring a full dungeon clear.[/p][/*]
- [p]Fixed the bug duplicating rescued prisoners.[/p][/*]
- [p]Fixed the bug causing “Chain Reaction” to reduce the caster’s Shock Resistance when using “Static Field”.[/p][/*]
- [p]Using Vivifying Essence no longer burns enemies’ Energy.[/p][/*]
- [p]Fixed the delay during the Rockeater Hunters’ “Poisoned Spike”.[/p][/*]
- [p]Fixed the possibility of skipping the “Wormhole” animation, which would result in the character receiving a free action or the ability itself not going on cooldown.[/p][/*]
- [p]Fixed the animation freeze if the Juggernaut is attacked by a Phantasm while using “Devastating Power”.[/p][/*]
- [p]Saves made in the Caravan Camp will now say so in their description.[/p][/*]
- [p]Alda’s “Reconnaissance” now also marks dungeons, shrines, and broken carts.[/p][/*]
- [p]Fixed the bug showing the slashing damage animation when hit by enemy archers.[/p][/*]
News Liste Stoneshard
Release:06.02.2020
Genre:
Rollenspiel
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop