You can see a list of all the changes in the full changelog below.
And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game!
Thanks a lot! Here's the full changelog :
Update 1.0.3 - Full changelog
Balancing
- Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
- Rearranged the display order of trades in Bartering Outpost
- Changed Fountain district score: [list]
- Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden
- Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
Interface & Feedback
- The victory popup will no longer reappear when loading a save where the quest is already completed
- Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
- It is now possible to see selected or hovered buildings through environmental elements
- When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated
- Added "Kill Plant" feedback to all Reap put actions on all plants
- District feedback when selected a district or place a building in range is now more transparent
- While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding
- Sandglider Garage and Fountain tooltips now display their range of effect
- Collect zones are now visible in Rip Out mode (paint or cancel)
- The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district
- During exploration, selecting the starting zone will no longer display the expedition size slider
Bugfix
- Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd
- Fixed default interface scaling option when starting game for first time with non full hd resolution
- Fixed a bug where the analysis notification didn’t show when loading a save
- Fixed a bug where the the missing resources feedbacks was not matching the requested amount
- Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery
- Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested
- Fixed feedback worldspace not correctly refreshing on irrigation pump
- Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime
- Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed
- Fixed plants incorrect state on map loading
- Fixed quality settings on several depth texture, improving shadow quality
- Fixed Pontoon incoherency of the shadows and outline on floats
- Fixed footprint outline being seen through other land props
- Fixed footprint going through dynamic terrain props
- Made a check to avoid rendering an outline of all variants of a building at the same time
- Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected
- Fixed a bug where plants feedback weren’t disabled when switching order type
- Fixed the science gauge tooltip mentioning the wrong district (in polish only)
- Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected
- Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes
- Fixed a bug where the title of the selected research panel could overlap the close button in some languages
- Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)
- Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition
- Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore
- Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save
Visuals
- Grassy props now react on dynamic terrain
- Integrated animated Art Workshop
- Global tweaks on depth and shadows to improve quality
- Improved shadows of various buildings :
- Explorer Nexus
- Water Extractor
- Sand Collector
- Tweak characters to avoid issues when UI is scaled down and resolution is lower
- Changes on shader to make the outline mask working with antialiasing off