News Liste Synergy

Update 1.0.3
Synergy
27.05.25 15:43 Community Announcements
Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable!
You can see a list of all the changes in the full changelog below.

And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game!
Thanks a lot! Here's the full changelog :

Update 1.0.3 - Full changelog



Balancing


  • Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
  • Rearranged the display order of trades in Bartering Outpost
  • Changed Fountain district score:
  • [list]
  • Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden
  • Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse

  • Increased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)
  • [/list]

    Interface & Feedback


    • The victory popup will no longer reappear when loading a save where the quest is already completed
    • Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
    • It is now possible to see selected or hovered buildings through environmental elements
    • When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated
    • Added "Kill Plant" feedback to all Reap put actions on all plants
    • District feedback when selected a district or place a building in range is now more transparent
    • While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding
    • Sandglider Garage and Fountain tooltips now display their range of effect
    • Collect zones are now visible in Rip Out mode (paint or cancel)
    • The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district
    • During exploration, selecting the starting zone will no longer display the expedition size slider

    Bugfix


    • Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd
    • Fixed default interface scaling option when starting game for first time with non full hd resolution
    • Fixed a bug where the analysis notification didn’t show when loading a save
    • Fixed a bug where the the missing resources feedbacks was not matching the requested amount
    • Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery
    • Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested
    • Fixed feedback worldspace not correctly refreshing on irrigation pump
    • Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime
    • Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed
    • Fixed plants incorrect state on map loading
    • Fixed quality settings on several depth texture, improving shadow quality
    • Fixed Pontoon incoherency of the shadows and outline on floats
    • Fixed footprint outline being seen through other land props
    • Fixed footprint going through dynamic terrain props
    • Made a check to avoid rendering an outline of all variants of a building at the same time
    • Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected
    • Fixed a bug where plants feedback weren’t disabled when switching order type
    • Fixed the science gauge tooltip mentioning the wrong district (in polish only)
    • Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected
    • Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes
    • Fixed a bug where the title of the selected research panel could overlap the close button in some languages
    • Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)
    • Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition
    • Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore
    • Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save

    Visuals


    • Grassy props now react on dynamic terrain
    • Integrated animated Art Workshop
    • Global tweaks on depth and shadows to improve quality
    • Improved shadows of various buildings :
    • Explorer Nexus
    • Water Extractor
    • Sand Collector
    • Tweak characters to avoid issues when UI is scaled down and resolution is lower
    • Changes on shader to make the outline mask working with antialiasing off

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    Release:16.04.2025 Genre: Simulation Entwickler: Leikir Studio Vertrieb: Goblinz Publishing Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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