[/p][p][dynamiclink href="https://store.steampowered.com/app/1989070/Synergy/"][/dynamiclink][/p]
New difficulty Mode: Hard mode named Resilience Mode
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeIagGXoeX4lH8TcEGX3NYkztA3yDaL5td60tfPfke72ky2zsOV_WOsoz-qXiRGCdIRjslU_fEMn9eNw0TL-HMh2IPPlhubK09R5QOPgB9bM8GNB27ytcGRUOVAjrD-OhQRSQN2fg?key=5jAu9-hGhJDsYo6tBUAlEkA"][/img][/p]
- [p]+10-< temperature on whole map in hard mode[/p][/*]
- [p]Plants die faster in Resilience mode (slower in Harmony mode)[/p][/*]
- [p]Plants give less ressources in Resilience Mode and more in Harmony mode[/p][/*]
- [p]Removed random chance to not consume food or water satiety for citizen in easier, now quantity of resources consumed depends on difficulty mode[/p][/*]
- [p]Refresh city score when changing difficulty[/p][/*]
- [p]Adding modifiers depending on difficulty for community services (satisfaction buildings with varyingRangeModifiers module)[/p][list]
- [p]-20% asked resources on Harmony mode[/p][/*]
- [p]+20% asked resources on Resilience mode[/p][/*]
- [p]-20% on Harmony mode[/p][/*]
- [p]+20% on Resilience mode[/p][p][/p][/*]
New freemode map named Orphan Peak
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXekIfxsjxISlcrTFTm7Uk84ONq0Legkm9LU6d4oujrTnW5YLGulIDC0zvuCwo4YkXR6DwjTmTzybcIsZUZijRBgU7CKVapzYXS3T9Sm4r-ofAtj9hAEdOwB60VqI6MSzQDguMpIRA?key=5jAu9-hGhJDsYo6tBUAlEkA"][/img][/p]
- [p]Also-< added freemode version of the 3 Gust of Fire maps (Last Springs, Taking Root and Devastation)[/p][p][/p][/*]
New City Events
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXd-gJGO9zIl8YZpQd2Yg9Cix0gtlH2ykIWDoQw25c23QkHX2VpTxtsKztJUezk7Gi5uEM1cx6_QjK6hPrw_7XywW-jtOaoVR7axo5-blyJemkLZj_ITvHLsC86trNTcq9HKSlOQDg?key=5jAu9-hGhJDsYo6tBUAlEkA"][/img][/p]
- [p]9-< news city events :[/p][list]
- [p]Down by the River[/p][/*]
- [p]Malnourished[/p][/*]
- [p]Get Cooking![/p][/*]
- [p]Split[/p][/*]
- [p]Decentralizing[/p][/*]
- [p]Research Proposals[/p][/*]
- [p]Sharing is Caring[/p][/*]
- [p]Motivation[/p][/*]
- [p]Gathering of the Sages[/p][/*]
Input Inventory Management
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfmRXjOLugksZ1YWbwGWNANM9QIR-eq9OPnzwslmH26ZV2kA6fsDzQCV0lOcRrDCV_1BankUaoYooArSj31N3mkNInaJymH2YtM90ZSp5Yp7ykEECCC1qQ2kucgtNFnHLnbWACjBg?key=5jAu9-hGhJDsYo6tBUAlEkA"][/img][/p]
- [p]New-< option to change input inventories’ capacity for production modules[/p][p][/p][/*]
New Icons and Tooltips in Objectives
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdFJf2NWX8FvH5RyuG052XnDCKrjyP4dAp3L42TNASZde4d2AllMaulikqHdMUhJTXYV9Gb-jiNjQPvgFCjXs5JqtqqltSEVerlAszie9FHR_2aF1C3O4phffBDHIbvErQ31k4mZA?key=5jAu9-hGhJDsYo6tBUAlEkA"][/img][/p]
- [p]Clicking-< on an objective that asks to unlock a research opens the research screen with it selected[/p][/*]
- [p]Add Icons in quest objectives for the following items:[/p][/*]
- [p]Needed resources now have their affiliated icon before the resource’s name (material and immaterial)[/p][/*]
- [p]Tablet now have a tablet icon before the “Tablet” word[/p][/*]
- [p]Satisfaction threshold have the related satisfaction icon before the satisfaction names[/p][/*]
- [p]Orders (harvest and analysis) now have the related icon before the order’s name[/p][/*]
- [p]Needed research now have a generalist research icon before the research’s name[/p][p][/p][/*]
Balancing
- [p]Added a reward to the completing of Step 01 in the Anchorage 01 (Merciless Skies)[/p][list]
- [p]+4 adults & +3 child[/p][/*]
- [p]Art Workshop from “30 Brick” to “20 Composite”[/p][/*]
- [p]Music Workshop from “50 Brick” to “30 Composite”[/p][/*]
- [p]“5 Protection” + “20 Water” give “80 Boreal Rock”[/p][/*]
- [p]Also add an alternative recipe with Toxic Water instead of Clean Water (unlockable with the “Green Water” research)[/p][/*]
- [p]Reduced Cotton Sprout max cluster size[/p][/*]
- [p]Cotton Sprout spread time increased from 10 to 15 days[/p][/*]
- [p]Water Gourd apparition time increased from 20 to 25 days[/p][/*]
- [p]Reduced Salt Drop Trees and Diluvian Bush cluster size[/p][/*]
- [p]Moved some Water Gourd cluster near the Rocky Fig to protect them during the first dry season[/p][/*]
- [p]added 3 Child to every map at the start[/p][/*]
- [p]balanced starting stocks resources to fit properly (on all difficulties) : +5 Bark, +20 Clean Water, +20 Sour Pods & +20 Vegetables[/p][/*]
- [p]Adding a "TextColor" field on the TerrainProperty class[/p][p][/p][/*]
Added player thanks to credits
[p]For those who actively contribute during Synergy's Early Access — through the demo, bug reports, suggestions, answering other players and/or sharing advice — we thank you directly in the game credits.[/p][p][/p]Interface & Feedback
- [p]Placing a building will now display its entry point to help place a building correctly[/p][/*]
- [p]Added access to the Book of Knowledge from the resource monitoring panel, that filters automatically on the selected resource[/p][/*]
- [p]Added warning icon and tooltip text when a plant is dying in its UI[/p][/*]
- [p]Dead plant only display its health state if it can revive in plant panel[/p][/*]
- [p]Added precision in tooltip for varying range modifier module where resources used depends on housing modules in range[/p][/*]
- [p]Each tooltip of each satisfaction of a housing now displays all the bonuses applied to it and which buildings are participating[/p][/*]
- [p]Rectangle ranges are now shown as "width x length"[/p][/*]
- [p]Exploration zone pins now display a quest icon if an objective is asking the player to explore it[/p][/*]
- [p]Sort resource trades by result in Bartering Outpost[/p][/*]
- [p]Splitted toxic plant condition in multiple condition for better feedback[/p][/*]
- [p]Added animation when a resource trade is performed[/p][/*]
- [p]Added new feedback on production buildings indicating when its production is stopped because of the weather[/p][/*]
- [p]Adjustment on analysis tooltip’s text for some plants that were referring to specific soil property thresholds. tooltips now specify more precisely the cornered threshold value[/p][/*]
- [p]Modifying text display on world space feedback for production building that are stopped during dry season[/p][/*]
- [p]New description in the tooltip of spheric forum and experimental labs to explain that they increase the citizen capacity of the Hall of wise and the Research center respectively[/p][p][/p][/*]
Bugfix
- [p]Fixed a bug where plant were not dying when being sick during a long time[/p][/*]
- [p]Fixed a bug where sage lung needs conditions being sometimes checked in plant panel while not active[/p][list]
- [p]Sage Lung texts changed + Value Type set to High for needs (still not enough to fix all issues)[/p][/*]
- [p]It is now not possible to select road or canal worksite[/p][/*]
- [p]Fixed roads on canals conditions to prevent misplaced road on canal in front of a pump[/p][/*]
- [p]Allow to build road on canal right next to a pump[/p][/*]
- [p]Fixed invalid tiles when placing roads or canals[/p][/*]
Optim
- [p]Cleaning and optimising (reduce unused textures, clean highlight, optimize shaders, …) on buildings (Mineral Enhancer, Greenhouse, Cooling Machine & Foundry)[/p][p][/p][/*]
Visuals
- [p]Trees new sprites added[/p][list]
- [p]Sunshade tree [/p][/*]
- [p]Hatted tree[/p][/*]
- [p]Bunch tree[/p][/*]
- [p]Spike tree [/p][/*]
Other Changes
- [p]Disabled incompatible option "limit mouse in game area" on MacOS[/p][/*]