Featuring
New Districts System
We’ve made major changes to the District System, placing it at the heart of your city-building experience. The updated system now plays a crucial role in shaping your city’s progression and unlocking important bonuses.
At the start of the game, you build the new Founders’ Square and plan your city around. This square can later be upgraded into one of six specialized squares.
Each of the six distinct districts now has its own unique theme and corresponding square. As your city advances, you’ll unlock these districts at key moments, integrating them into your city’s progression. Constructing and upgrading these districts is essential for expanding your city’s potential and following the natural flow of your development.
Districts now come with significant unlockable bonuses that are tied to district development score thresholds. Each threshold has been carefully designed to align with key stages of the game, ensuring that bonuses arrive when they are most impactful. These bonuses can increase maximum satisfaction, boost Science and Legacy point caps, or apply powerful effects across your entire city.
Districts start with a basic square area, but you can extend their range by placing markers. The first marker is available right away, while subsequent markers require more advanced resources.
We’ve also added some helpful new feedbacks, including the district preview when placing buildings and the projected district score increases.
New Satisfaction System
The revamped Satisfaction system is no longer just a number but a key component of your city's growth. Satisfactions provide significant boosts across your city, affecting key actions such as production, construction speed, and Science/Legacy point generation.
Each satisfaction score starts with a maximum of 10, which can be increased later through district bonuses. This ensures that the maximum score is attainable at any stage of the game.
As you cross each threshold, the power of satisfaction bonuses increases significantly, making every milestone impactful. This makes satisfaction a natural progression goal throughout the game.
Buildings now apply satisfaction modifiers with levels that correspond to satisfaction thresholds. Late-game buildings apply higher-level modifiers, which can replace those from earlier buildings but not vice versa, making your city evolves as you progress.
To add more depth to the city, we've added a new City Events mechanic. Citizens will present you with narrative scenarios that offer objectives that you need to achieve. Failure to meet these objectives could result in some citizens leaving or negative impacts on your city.
This system is mainly focused on satisfaction for this update, with plans to expand it in future updates.
New Research System
We’ve completely reworked the research system to make it more accessible and responsive, driving the progression more clearly while removing the pressure of constantly managing research.
The core mechanic is straightforward: research buildings generate points, and once you have enough, you can instantly unlock the desired research. This gives you the flexibility to engage with research when it suits you, while allowing you to adapt to a situation if you’ve stored enough points.
In the early game, the Field Lab takes the place of the Research Center, producing the initial Science Points through environmental analysis. This encourages exploring and analyzing the environment, delaying the need for more advanced buildings while smoothing the learning curve.
Research now revolves around two distinct types of points: Science Points and Legacy Points. Each research item requires one or both of these to unlock. It removes division between cultural and technological research, making the tree more intuitive and easier to navigate, while keeping the original intention.
To help you manage your goals, we’ve added a Pin feature. You can pin up to four research items, and the game will notify you when they’re ready to be unlocked. Pinned research is visible in a dedicated UI near your objectives. Additionally, any research tied to a quest objective is automatically pinned, so you never lose track of critical progress.
Tablets have also received an upgrade: tablet-specific researches are now visible in the tree but they remain locked. When you use a tablet, you can choose which research to unlock, offering more strategic control over your progression.
Beyond these updates, the research tree has been revamped for a more streamlined experience, with a global rebalancing to enhance gameplay. This rework is designed to give you more clarity in your research progression, making progression smoother and more rewarding.
