Hello everyone,
Update 3.3 EA is now available. With this update, we’ve upgraded The Bus to Unreal Engine 5.6. This includes a new lighting setup, a new sky and weather system, an air pressure system for vehicles, and a complete rework of snow. We’ve also implemented general performance improvements and expanded the driving physics: vehicle friction is now influenced by the road surface and weather.
You can find all changes in detail in the full changelog below.
[b]We’re also getting closer to release: The Bus launches on March 26, 2026 for PC, PlayStation 5, and Xbox Series X|S. Pre-orders are already available, and Xbox Series X|S pre-orders begin on March 4.[/b]
[img src="https://clan.akamai.steamstatic.com/images/38629408/acb711518866d28217946cf4a50afd2089b9b3de.png"][/img]
[b]Changelog 0.25.93060 EA[/b]
Updated: Unreal Engine to version 5.6
Updated: FSR and DLSS
Added: New sky and weather system
Added: Snow across the entire map
Added: Air pressure system for vehicles
Added: Vehicle friction is now influenced by road surface and weather
Fixed: Characters no longer teleport to 0,0
Fixed: Characters no longer disappear after crossing traffic lights
Fixed: Multi-display is now correctly activated via the pop-up when applying the setting
Fixed: Rare crash when joining a server
Fixed: Bushes no longer appear with green leaves in winter
Fixed: The game now actually restarts when prompted
Added: The game now waits for shader compilation when loading into the world
Fixed: AI vehicles are reset if they flip over
Fixed: Driver window sound in the VDL Citea LLE
Fixed: Gear issues in the Galaxis Urban bus
Fixed: Radio initializes correctly again for some players
Fixed: Photo Mode fixes
Fixed: AI wipers in multiplayer
Fixed: Bug when displaying seat interactions
Fixed: Folding seats in multiplayer
Fixed: Warnings now disappear correctly on the multi-display
Fixed: Driver visibility when re-joining a server
Fixed: Doors no longer open in Arcade Mode when not at a bus stop
Added: Missing buttons so tours can drive multiple lines
Fixed: ATRON focus issues
Adjusted: Reduced vehicle data transfer while driving in multiplayer
Fixed: Multiplayer vehicle desynchronization
Fixed: Construction site sounds were not muffled inside the vehicle
Adjusted: Rattling sounds
Fixed: Passengers did not adjust their walking speed in queues
Fixed: Occasional crashes
Adjusted: Prevented auto-assign for hidden keybinds
Fixed: Keybind “Open All” now works even without door release enabled
Added: Delay after assigning the first button to prevent double inputs
Added: New option for software-based force feedback
Fixed: Pedestrians and passengers were walking on the road
Updated: DLSS
Fixed: AI vehicle routing (pathing)
Fixed: Level art fixes
Optimized: Performance optimizations*
*The impact of the performance optimizations may vary depending on your system, including hardware, installed software, and background processes.
[hr][/hr]Note: After updating, the first load may take longer because the game waits for shader compilation when loading into the world.
