Changelog 0.25.93060 EA
- [p]Updated: Unreal Engine to version 5.6[/p][/*]
- [p]Updated: FSR and DLSS[/p][/*]
- [p]Added: New sky and weather system[/p][/*]
- [p]Added: Snow across the entire map[/p][/*]
- [p]Added: Air pressure system for vehicles[/p][/*]
- [p]Added: Vehicle friction is now influenced by road surface and weather[/p][/*]
- [p]Fixed: Characters no longer teleport to 0,0[/p][/*]
- [p]Fixed: Characters no longer disappear after crossing traffic lights[/p][/*]
- [p]Fixed: Multi-display is now correctly activated via the pop-up when applying the setting[/p][/*]
- [p]Fixed: Rare crash when joining a server[/p][/*]
- [p]Fixed: Bushes no longer appear with green leaves in winter[/p][/*]
- [p]Fixed: The game now actually restarts when prompted[/p][/*]
- [p]Added: The game now waits for shader compilation when loading into the world[/p][/*]
- [p]Fixed: AI vehicles are reset if they flip over[/p][/*]
- [p]Fixed: Driver window sound in the VDL Citea LLE[/p][/*]
- [p]Fixed: Gear issues in the Galaxis Urban bus[/p][/*]
- [p]Fixed: Radio initializes correctly again for some players[/p][/*]
- [p]Fixed: Photo Mode fixes[/p][/*]
- [p]Fixed: AI wipers in multiplayer[/p][/*]
- [p]Fixed: Bug when displaying seat interactions[/p][/*]
- [p]Fixed: Folding seats in multiplayer[/p][/*]
- [p]Fixed: Warnings now disappear correctly on the multi-display[/p][/*]
- [p]Fixed: Driver visibility when re-joining a server[/p][/*]
- [p]Fixed: Doors no longer open in Arcade Mode when not at a bus stop[/p][/*]
- [p]Added: Missing buttons so tours can drive multiple lines[/p][/*]
- [p]Fixed: ATRON focus issues[/p][/*]
- [p]Adjusted: Reduced vehicle data transfer while driving in multiplayer[/p][/*]
- [p]Fixed: Multiplayer vehicle desynchronization[/p][/*]
- [p]Fixed: Construction site sounds were not muffled inside the vehicle[/p][/*]
- [p]Adjusted: Rattling sounds[/p][/*]
- [p]Fixed: Passengers did not adjust their walking speed in queues[/p][/*]
- [p]Fixed: Occasional crashes[/p][/*]
- [p]Adjusted: Prevented auto-assign for hidden keybinds[/p][/*]
- [p]Fixed: Keybind “Open All” now works even without door release enabled[/p][/*]
- [p]Added: Delay after assigning the first button to prevent double inputs[/p][/*]
- [p]Added: New option for software-based force feedback[/p][/*]
- [p]Fixed: Pedestrians and passengers were walking on the road[/p][/*]
- [p]Updated: DLSS[/p][/*]
- [p]Fixed: AI vehicle routing (pathing)[/p][/*]
- [p]Fixed: Level art fixes[/p][/*]
- [p]Optimized: Performance optimizations*[/p][/*]
[p]Note: After updating, the first load may take longer because the game waits for shader compilation when loading into the world.[/p]
