
Added:
- 3 additional outputs in the Cargo Dock to increase its throughput capacity
- Global work time settings for colonists
- Ability to select transport by clicking on the notification
- New additional quests
- Improved AI of hauling drones, they now distribute evenly across all task types
- Behavior of unpaid colonists
- Indication of the selected conveyor tool
- Indication of module upgrade level
- Research map is now fully open
- "Send Expedition" button now signals the start of an expedition
- Notification of idle hauling drones
- Updated and added new Steam achievements
- Improved visual of resource delivery by robots to some modules
- Updated 3D model of the Cargo Dock
Balance changes
- Cost of the Medical Block
- Research costs
- Science points awarded for the first "Farhad" research
- Colonist salaries
- Composition of resources and rewards for some storyline contracts
- Colonists now default to working 70% of the time
- Single bed now locked by default
- Minimum science point generation for rovers increased to 50
- Lowered oxygen shortage notification threshold
- Reduced slag requirement for farm production by half
- Increased price volatility range for most resources on the market
- Increased available volume of all resources on the market
- Increased base battery capacity for rovers
- Increased base basalt mining speed
- Increased base speed of hauling drones
- Increased reward for completing the fifth stage of the laser cannon
- Increased mining efficiency of mining drones
- Increased time on some timers in storyline tasks
- Increased timer for laser cannon construction by 100 days
- Increased social science points in the quest for building residential facilities
- Increased oxygen consumption by colonists
- Increased CPU requirement for large modules
- Enhanced research effects for increasing basalt mining speed
- Reduced basic price difference between buying and selling some resources
- Reduced construction cost of bunk beds
- Reduced resource requirement for stages 4, 5, and 6 of laser cannon construction
Fixed
- Game did not pause during video playback
- "Main Menu" and "Save" buttons are blocked during saving
- All achievements are now attainable
- Capsule getting stuck on the platform in certain cases of contract cancellation
- Crash when opening the load menu
- Crashes caused by hauling drones
- Work time settings for colonists now saving correctly
- Display of days for indefinite contracts
- Hauling drones generating negative resources
- Issue where the capsule from the Landing Platform would not launch in some cases after loading the game
- Modules not connecting to electricity inside buildings
- Lowered oxygen shortage notification threshold
In progress
- Crash when saving large bases (fix is in testing phase)
- Rarely сolonists getting stuck on the way to expeditions (temporary solution added: save and reload the game)
- ALT+TAB disables the LMB until pressed ALT+TAB again
- Ability to have multiple Expedition Centers and Cargo Docks
- Option to cancel expedition loading
- Option to dismantle the Expedition Center
- Multiple scenarios leading to the blocking of the Expedition Center
- Rare crash scenarios
- Optimization of RAM usage