Performance
- Optimized task allocation for cargo drones.
- Optimized logic for wear and tear updates.
- Optimized solar panel rotation and energy generation functions.
- Optimized water and electricity notification logic.
- Optimized production capability update logic.
Added
- Added additional conveyors for the Expansion Center module.
- Added conveyors for the Small Equipment Factory.
- Added hints for module upgrades.
- Added conveyor outputs for the Large Equipment Factory.
- Added confirmation windows for exiting to the main menu and exiting the game.
- The resource side panel is now visible when the dialogue window or contract offer window is displayed.
- Improved visual design of microchips.
Fixed
- Module upgrades now save correctly.
- Increased the percentage of useful resources in regolith extracted from wall excavations.
- Streamer Mode adjusted; removed track that interfered with Twitch publishing.
- Fixed a rare crash caused by conveyors in a specific case.
- Quest dialogues now save correctly.
- Canceling the HEMISCO contract no longer interrupts the entire quest.
- Added the ability to save/load with F5/F6 while a dialogue is displayed.
- Story contracts no longer cause a soft lock if the player has the maximum number of active contracts.
- Fixed negative resources in the shop when adjusting quantity with a slider.
- Fixed fractional resources in the shop.
- Fixed the maximum number of contracts, which wasn't working after saving.
- The rover is now correctly highlighted at the orbital level when clicking on a notification.
- Tabs in the colonist settings interface now display as selected when highlighted.
- The progress bar on drilling drones when they are mining a vein is back in place.
- The energy deficit number in the tooltip notification now accounts for generators.
- Fixed negative resources in the shop.
- Story contracts can now always be accepted.
- Fixed incorrect status of colonists who left on an expedition.
- Fixed display of data on water and oxygen consumption and production.
Rebalance
- Increased priority for building rooms for regular robots.
- Changed the order and cost of capsules.
- Research map rebalanced.
- Added additional connection points for the Large Solar Panel.
- Increased the timer for researching the story point of the relay.
- Oxygen capacity balance in rooms.
- CPU module balance.
- Oxygen consumption balance for colonists.
- Balance of natural oxygen depletion.
- Increased base efficiency of the fuel generator from 90 to 100.
- Increased efficiency of fuel generator upgrades from 105 to 135.
- Reduced research costs for the fuel generator.
- Reduced costs for fuel generator upgrades.
- Increased base fuel price in the market from 250 to 300.
- Increased cost of the multi-purifier.
- Increased energy consumption of the multi-purifier from 28 to 30.
- Increased research cost for the multi-purifier.
- Reduced energy consumption of the mono-purifier from 6 to 4.
- Reduced upgrade costs for the mono-purifier.
- Reduced research costs for improving the speed and carrying capacity of the cargo drone.
- Balanced costs for upgrading the Equipment Factory and Microchip Factory.
- Balanced construction costs for large modules.
- Balanced volume of certain sound effects.