Patch Notes 0.94.55
Added:- Introduced the Heavy Cargo Pod: visuals, animations, and sound effects updated;
- Added 4 new music tracks;
- Replaced cargo pod icons;
- Updated UI localization for the following languages: French, German, Spanish, Portuguese, Polish, Italian, and Japanese;
- Refined material for the Backer Monument;
- Enabled selectors for large modules;
- Added mirroring functionality for the Smelter and Rolling Mill.
- Improved colonist AI behavior:[list]
- Colonists now better interact with modules, considering factors such as full storage and power connection;
- Colonists vacate modules marked for demolition;
- Resolved an issue where colonists ignored their assigned workstations in modules.
- Module is only active when connected to the power grid;
- Vehicle construction speed now scales correctly with game speed;
- Save/load during construction functions as intended;
- Mobile Drilling Rigs no longer get stuck in the module's structure;
- The icons of different units are displayed correctly;
- Vehicles departing from craters now cannot instantly teleport to their destination.
- Increased the maximum possible generation threshold for resource deposits by 100% underground;
- RITAG wear rate reduced by a factor of 10;
- The maximum power of solar panels has been reduced by 5 units;
- Balanced contract rewards for parts, modular terminals and control units;
- Balanced the number of science points of contracts.
- New Helium-3 scanning mechanics;
- New Helium-3 mining mechanics;
- Helium-3 Harvesting Vehicle;
- New modules: Railgun for probe launching, Fusion Core, Bio reactor, Blockchain Module, and AI Science Module;
- Expedition Center upcoming improvements: [list]
- Construction of multiple entities;
- Being able to cancel expeditions and contracts without penalties;
- Ability to dismantle the Expedition Center.
- Multiple Cargo Docks;
- Designate the vehicle to certain module to work with;
- Assigning specific truck routes to designated docks.