News Liste The Crust

0.94.37: Rebalancing Update
The Crust
25.10.24 19:56 Community Announcements
Hi Crusties, We're back from a little vacation and getting to work. Today we are releasing a new patch that rebalances some game parameters, expands the Laser Cannon mission, adds a new Pioneer Monument module and a new cargo pod model. [url=https://discord.com/channels/670425270615932951/872780269197852732/1298035667888246794]Here’s[/url] more about the rebalansing

Patch 0.94.37

Added:

  • A monument dedicated to Kickstarter backers has been added.
  • The quest for building the Laser Installation has been expanded: [list]
  • The "Laser Cannon" mission now activates at a later stage, after completing the main storyline.
  • A new stage with a contract offering science points as a reward has been added to the "Laser Cannon" mission.
  • The "Laser Cannon" mission now features new dialogues between characters that occur at each stage of the construction process.
[*] A timer for confirming module deletion has been added—deletion now requires holding the demolition button for half a second. [/list]

Fixed:

  • Fixed the logic for hiding interface elements for vehicles and points of interest on the global Moon map.
  • Fixed a bug where colonists ignored beds and other points after eating.
  • Fixed rare instances of drones getting stuck after loading.
  • Fixed rare cases of transporters getting stuck during module breakdowns and demolition.
  • Fixed a crash caused by resource extraction at the south pole.
  • Adjusted the logic for notifications about indoor conditions—previously, notifications would disappear at 0% oxygen in a room, but now, if a colonist is present, the notification remains visible. The upper threshold for displaying the oxygen notification has also been changed from 20% to 50%.
  • Fixed the module interface update when another module breaks down.

Balance:

  • Decreased the wear rate of all modules by approximately 25%.
  • Increased the construction speed (action) of modules from 11 to 15.
  • Increased the repair speed of small modules from 0.8 to 1.0.
  • Increased the speed of demolishing modules and debris.
  • Increased production speed when there are no colonists in modules with workstations.
  • Reduced the base cost of components in credits from 1750 to 1400.
  • Reduced the arrival and departure speed of the heavy cargo capsule.
  • Reduced the base cost of modular terminals from 5330 to 5030.
  • Reduced the base cost of control blocks from 18160 to 17660.
  • Changed the maintenance resources for the parts factory (microchips to titanium plates).
  • Changed the maintenance resources for the fuel generator (concrete to components).
  • Changed the maintenance resources for medium solar panels (steel to silicon).
  • Changed the maintenance resources for the rolling mill (steel to silicon).
  • Added research to improve the production efficiency of the modular terminal factory.
  • Added new research to reduce module wear by 25% and 50%.
  • Increased the capacity of small batteries from 10 to 25.
  • Increased the capacity of large batteries from 50 to 100.
  • Increased the fill and discharge rate of the small water tank from 20 to 25.
  • Increased the discharge rate of the small oxygen storage from 25 to 50.
  • Increased the discharge rate of the large oxygen storage from 50 to 100.
  • Decreased the fill rate of the small oxygen storage from 50 to 25.
  • Decreased the fill rate of the large oxygen storage from 100 to 50.
  • Reduced the generation of science points by the rover in both movement and stationary modes.
  • Decreased the frequency of science point generation updates for the rover.
  • Added new contracts from HygieaNeoGen offering quick science points as rewards.
  • Added quick science points as rewards in contracts during the late game stages.
  • Reduced the cost of upgrades for the Mono-regolith purifier.
  • Reduced the research costs for the rare minerals purifier, microchip factory, and concrete plant.
  • Reduced the internal input and output storage of the assembler and constructor from 32 to 16.
  • Improved the efficiency of colonists with high skill levels; efficiency growth relative to skill is now nonlinear.
  • Reduced the research cost for automatic repair.
  • Increased the number of titanium plates required for the production of the Mobile Drilling Unit.
  • Increased the number of components required for the production of the Ice Harvester.
If you want to learn more details about the game development and influence it, join our [url=https://discord.gg/the-crust style=button]Discord server[/url]
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Release:15.07.2024 Genre: Simulation Entwickler: VEOM Studio Vertrieb: Crytivo Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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