Patch 0.94.37
Added:
- A monument dedicated to Kickstarter backers has been added.
- The quest for building the Laser Installation has been expanded: [list]
- The "Laser Cannon" mission now activates at a later stage, after completing the main storyline.
- A new stage with a contract offering science points as a reward has been added to the "Laser Cannon" mission.
- The "Laser Cannon" mission now features new dialogues between characters that occur at each stage of the construction process.
Fixed:
- Fixed the logic for hiding interface elements for vehicles and points of interest on the global Moon map.
- Fixed a bug where colonists ignored beds and other points after eating.
- Fixed rare instances of drones getting stuck after loading.
- Fixed rare cases of transporters getting stuck during module breakdowns and demolition.
- Fixed a crash caused by resource extraction at the south pole.
- Adjusted the logic for notifications about indoor conditions—previously, notifications would disappear at 0% oxygen in a room, but now, if a colonist is present, the notification remains visible. The upper threshold for displaying the oxygen notification has also been changed from 20% to 50%.
- Fixed the module interface update when another module breaks down.
Balance:
- Decreased the wear rate of all modules by approximately 25%.
- Increased the construction speed (action) of modules from 11 to 15.
- Increased the repair speed of small modules from 0.8 to 1.0.
- Increased the speed of demolishing modules and debris.
- Increased production speed when there are no colonists in modules with workstations.
- Reduced the base cost of components in credits from 1750 to 1400.
- Reduced the arrival and departure speed of the heavy cargo capsule.
- Reduced the base cost of modular terminals from 5330 to 5030.
- Reduced the base cost of control blocks from 18160 to 17660.
- Changed the maintenance resources for the parts factory (microchips to titanium plates).
- Changed the maintenance resources for the fuel generator (concrete to components).
- Changed the maintenance resources for medium solar panels (steel to silicon).
- Changed the maintenance resources for the rolling mill (steel to silicon).
- Added research to improve the production efficiency of the modular terminal factory.
- Added new research to reduce module wear by 25% and 50%.
- Increased the capacity of small batteries from 10 to 25.
- Increased the capacity of large batteries from 50 to 100.
- Increased the fill and discharge rate of the small water tank from 20 to 25.
- Increased the discharge rate of the small oxygen storage from 25 to 50.
- Increased the discharge rate of the large oxygen storage from 50 to 100.
- Decreased the fill rate of the small oxygen storage from 50 to 25.
- Decreased the fill rate of the large oxygen storage from 100 to 50.
- Reduced the generation of science points by the rover in both movement and stationary modes.
- Decreased the frequency of science point generation updates for the rover.
- Added new contracts from HygieaNeoGen offering quick science points as rewards.
- Added quick science points as rewards in contracts during the late game stages.
- Reduced the cost of upgrades for the Mono-regolith purifier.
- Reduced the research costs for the rare minerals purifier, microchip factory, and concrete plant.
- Reduced the internal input and output storage of the assembler and constructor from 32 to 16.
- Improved the efficiency of colonists with high skill levels; efficiency growth relative to skill is now nonlinear.
- Reduced the research cost for automatic repair.
- Increased the number of titanium plates required for the production of the Mobile Drilling Unit.
- Increased the number of components required for the production of the Ice Harvester.