Now, we know that some of you have experienced issues with certain elements of the game, and we are doing our best to fix them as soon as possible. Some things take a little time to fix, but we will do our best to address all of them. Below, you can find the list of issues that we have already addressed and fixed:
Patch 0.92.50
Fixes
- Fixed a bug where you could borrow money when upgrading conveyors
- Fixed check for auto-saves triggering in the main menu
- Fixed an issue where a private lab could not be used several times in a row
- Fixed private lab disappearing if you save immediately after using it
- Now active research in a private lab blocks it exactly for the duration of the acquired science points
- Fixed a bug with fractional numbers and large numbers of bulk resources
- Fixed a problem with shipping a large amount of resources to build a laser cannon that caused it to be impossible to complete due to excessive quantities.
Improvements
- Added green points to the contracts branch, along with the market research task
- Research map is now partially open, allowing you to plan your technical development
- Removed the global task “get navigation data” in the contracts branch
- Added “disable autosaves” option in game settings
- Small optimization to reduce RAM requirements
- Improved fonts to be more readable in some game interfaces
- Added new condition and trait cards for colonists
- Updated descriptions of some colonist cards
- Added new points of interest to the story mode
- Changed the balance of some research in the social branch
- Fixing some crashes
- ALT+TAB disables the left mouse button until ALT+TAB is pressed again
- Adding the ability to cancel resource loading in the expedition center
- The power grid deficit number sometimes displays incorrectly
- The low power notification sometimes briefly triggers when resources are low
- Balancing robot priorities, as they sometimes choose inappropriate tasks
- Fixing a rare situation where a contract failure does not return resources
- Working on optimizing memory usage
- Balancing the costs of conveyors, contract rewards, and the cost of research points
