We've just updated a new version (v1.519) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.
This version fixes small bugs and balance Aqualis & Selenea resources.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
- Aqualis : Adds a satellite on one of the starting patch of sand, containing almost all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.
- Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.
- Adds new posters to procedural wrecks
- Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
- Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
- PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
- Fixed an issue with environment colors not properly reset when switching planets or going through portals,
- Improved spawning when switching planet to avoid appearing under the destination platform,
- Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
- UI and texts various fixes
- Multiple minor environment changes and fix.
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
- Follow us on Steam
- Subscribe to our newsletter
- follow us on youtube and on twitter
- Join the official reddit
- Listen to Planet Crafter soundtrack
See you soon, and good terraforming!
Brice for Miju Games