- Selenea can be selected as a starting planet
- Harvesting robot is now linked to the map. Meaning, if you have the t2 informations rocket you can harvest different things on different planet. Depending on your terraforming stage.
- Energy fuse is now buildable after a certain SysTi is reached
- New frogs can be unlocked & crafted
- Added two new animals species. They will spawn on Selenea & Aqualis once correct terra stage is reached.
- Disable interplanetary shuttle auto launch when requesting items and coming back with them
- Farm T2 can now be constructed on grids
- Phosphorous is no longer recognized as Sulfur
- Fixed an issue with clients not able to select advanced resources in ore extractors
- Fixed an issue causing trees from specific planets naturally growing on other planets even if not manually grown yet
- Fixed issues with map markers from another planet displayed on the current planet
- Restored compatibility with old save files (pre terratokens and pre game settings versions)
- Fixed an issue with water not appearing if terraforming a planet too quickly
- Trade or Interplanetary windows not closing anymore when another launch is happening
- Fixed an issue with all drones potentially returning to a station and not getting new tasks when switching planets
- DNA Sequencers and Incubators still working even if not on the active planet
- Fixed potential issues when switching planets during a meteo event
- Gas Extractor T1 properly generating Nitrogen depending on the current planet breathable terraformation stage
- Beehives no longer affected by growth optimizers
- Fixed an issue with no larvae spawning after switching planet
- Fixed an issue preventing animals to spawn on Aqualis
- Environment fixes on Selenea and Aqualis
- Fixed an issue with ending texts disappearing too quickly
- Fixed an issue with trade and interplanetary windows tooltips disapearing after selecting resources
- Fixed an issue causing generated wrecks to produce biomass
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