We've just updated a new version (v1.515) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.
This version fixes mutliple bugs and improves some content. This version is pretty close to the final update version.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
- Selenea can be selected as a starting planet
- Harvesting robot is now linked to the map. Meaning, if you have the t2 informations rocket you can harvest different things on different planet. Depending on your terraforming stage.
- Energy fuse is now buildable after a certain SysTi is reached
- New frogs can be unlocked & crafted
- Added two new animals species. They will spawn on Selenea & Aqualis once correct terra stage is reached.
- Disable interplanetary shuttle auto launch when requesting items and coming back with them
- Farm T2 can now be constructed on grids
- Phosphorous is no longer recognized as Sulfur
- Fixed an issue with clients not able to select advanced resources in ore extractors
- Fixed an issue causing trees from specific planets naturally growing on other planets even if not manually grown yet
- Fixed issues with map markers from another planet displayed on the current planet
- Restored compatibility with old save files (pre terratokens and pre game settings versions)
- Fixed an issue with water not appearing if terraforming a planet too quickly
- Trade or Interplanetary windows not closing anymore when another launch is happening
- Fixed an issue with all drones potentially returning to a station and not getting new tasks when switching planets
- DNA Sequencers and Incubators still working even if not on the active planet
- Fixed potential issues when switching planets during a meteo event
- Gas Extractor T1 properly generating Nitrogen depending on the current planet breathable terraformation stage
- Beehives no longer affected by growth optimizers
- Fixed an issue with no larvae spawning after switching planet
- Fixed an issue preventing animals to spawn on Aqualis
- Environment fixes on Selenea and Aqualis
- Fixed an issue with ending texts disappearing too quickly
- Fixed an issue with trade and interplanetary windows tooltips disapearing after selecting resources
- Fixed an issue causing generated wrecks to produce biomass
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
- Follow us on Steam
- Subscribe to our newsletter
- follow us on youtube and on twitter
- Join the official reddit
- Listen to Planet Crafter soundtrack
See you soon, and good terraforming!
Brice for Miju Games