- Updated engine to Unity 6
- Improved a lot of materials, animations and meshes performances (vegetals, insects, fish, minerals, VFX, etc...)
- Added a new shader on Prime rocks to allows seamless color transitions
- Improved Prime rocks collisions
- Fixed multiple potential memory leaks
- Increase range of optimizers
- Cake can now be placed like effigies
- Improved Drill 4 unit generation visibility
- Added missing LOD in AmphibiansFarm, optimizer t2 and biolab
- When building, big habitats modules are displayed further to ease the construction
- Biolab now have arrows that indicates the front when building
- Top of big habitat modules are now flat
- Improved UI of logistics
- Items available for logistic selection will now appear if there is one in any container (even if not unlocked yet)
- When selecting "supply all" in logistics UI, this will supply even things that are not yet unlocked
- When ui filter chip is equipped, a new filter toggle box appears on the construction menu
- Ore extractors now shows all minables ores even if there is no energy
- For ice melting in world, change the terraformation value display to the end of melting, to avoid confusion
- You can now click on a pinned recipe directly to remove it
- Improves pinned chips UI
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :- [url=https://store.steampowered.com/developer/MijuGames][b]Follow us on Steam[/b][/url]
- [url=https://mijugames.com/pages/planetcrafter/subscribe.html][b]Subscribe to our newsletter[/b][/url]
- [url=https://www.youtube.com/c/MijuGamesStudio]follow us on youtube[/url] and on [url=https://twitter.com/MijuGames]twitter[/url]
- [url=https://www.reddit.com/r/theplanetcrafter/]Join the official reddit[/url]
- [url=https://kidkatana.ffm.to/planetcrafter-ost]Listen to Planet Crafter soundtrack[/url]
