The "Explosive" Update is now available for everyone!
We wanted to add a few things in version 1.0, but we didn't have time to do so. So here is a new free update with all this content less than two months after the 1.0 release! You will be able to use the [b]new explosive devices[/b] to access new hidden areas, such as the [b]new Red Falls biome[/b]. We [b]improved the procedural wrecks[/b] generation to be more engaging and fun to explore by adding new rooms. And if you're lucky while exploring, you might discover a genetic trait for [b]a new animal species[/b]! Additionally, we added a new skins system, allowing you to change your outfits by collecting [b]more than 15 skins[/b]! This will make it easier to differentiate between your friends while playing in co-op! As usual, we added new items & quality of life features, fixed some bugs and we hid new secrets! [previewyoutube=DdMGml-thJg;full][/previewyoutube] Your [b]save files will transfer seamlessly to the update[/b]. But if you want to try a fresh adventure, [b]feel free to create a new game [/b] to fully experience this update! And remember that you must use the same version to play with your friends.
Full Changelog - v0.1.102 - The Explosive Update
[b]New Items [/b]- Explosives allowing to access new hidden areas
- More than 15 skins to find in the world
- New genetic trait for a new creature
- New "Ecosystem" machine, that will generate larvae
- Animal food allowing to increase generation of animals
- One new tree seed
- T4 Exoskelleton
- Space suit displayer
- New Red Falls biome
- Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
- One new secret place to discover [spoiler] Ikhlas final base, look under a waterfall [/spoiler]
- Added 4 new procedural wrecks directly in the main map
- Some trees will now spawn naturally in the world depending on the seeds planted by the player
- Improved the world collisions to avoid texture clipping
- Added a beacon to return portals when in a long range wreck
- Foundation can now be built trough rocks
- Added snapping for sofas, desktops and outdoor farms
- Map UI can now be moved with keyboard keys
- Increased number of larvae chances to spawn
- Drone station and T2 beehive unlock a bit sooner
- Added the ability to build on roof glass
- Animal multiplier from spawners when not fed is halved instead of null
- DNA Extractor now showing traits details
- DNA Extractor now generating traits on group selection if in creative mode
- Trade platform can be placed freely (not only on terrain)
- [spoiler]Small changes to ending texts to make it more cheerfull[/spoiler]
- [spoiler]Riley ending now require only 250000 tokens[/spoiler]
- [spoiler]Increased wardens final key altars visibility trigger[/spoiler]
- Various minor changes
- Fixed a memory leak causing crashes after a long playtime
- Improved textures performances
- Engine and netcode versions upgraded
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