Additions:
Singleplayer Settings
- [p]Added an option to toggle diseases and natural fires on and off [/p][list]
- [p]Fires can still be caused by being attacked or from a crystal storage exploding[/p][/*]
- [p]The central provinces, choosing whether they are controlled by Wyrmaxa or not[/p][/*]
- [p]Starting wealth[/p][/*]
- [p]Repair costs of buildings[/p][list]
- [p]Default, half, and free[/p][/*]
Quality of Life
- [p]Added the ability to repair multiple buildings at once[/p][/*]
- [p]Added a repair tool, allowing building repair to happen with a single click[/p][/*]
- [p]Added "slay unit" button to worker UI[/p][/*]
UI
- [p]Added a setting to increase the level of zoom[/p][/*]
- [p]Expanded the UI for the resource bar at the top of the screen[/p][list]
- [p]The dropdown menu now highlights resources in green when they’ve reached maximum storage capacity[/p][/*]
- [p]Hovering over a resource will show its current storage vs maximum capacity[/p][/*]
Changes
UI
- [p]Increased the icon size of the road connection indicator and added ground decal to better indicate road placement[/p][/*]
- [p]Updated the military and destination icons of the strategy map[/p][/*]
- [p]Changed the Adderbeat icon on the strategy map to ensure it follows the Adderbeasts' location[/p][/*]
- [p]Tutorial objectives stay on screen until the objective is complete[/p][/*]
- [p]Upgraded ‘Enthrall’ button on worker UI to make it more visible[/p][/*]
Fixes
UI
- [p]Fixed issue with fog of war toggle, not turning fog of war on and off correctly[/p][/*]
- [p]Fixed visual issue with disabled buttons[/p][/*]
- [p]Fixed issues with white sprites appearing on some buttons[/p][/*]
- [p]Fixed a visual issue with the game’s graphics appearing ‘white’ / highly overexposed[/p][/*]
- [p]Fixed an issue with tutorial objectives not displaying when they should[/p][/*]
- [p]Fixed issue with military deaths not correctly registering in the Event Timeline [/p][/*]
- [p]Revised languages to ensure all translations are displayed correctly[/p][/*]
Units
- [p]Units that are stuck in place for an extended period of time are now teleported to unstick them[/p][/*]
- [p]Improved squads ability to stay in formation when moving over long distances[/p][/*]
- [p]Fixed bugs impacting squad selection[/p][/*]
- [p]Fixed a bug that caused unit classes to be mislabeled in the Event Timeline[/p][/*]
Performance
- [p]Various improvements made to increase overall game performance[/p][/*]
- [p]Fixed an issue with territory ownership not being correctly assigned when loading the game[/p][/*]