
Global Changes:
- Full-fledged amphibious operations have been implemented. Water physics have been refined, new effects have been added, bullets and shells now correctly hit the water, a landing system for AI troops has been written (AI-controlled troops fire back and try to secure the shore as quickly as possible), ports have been significantly improved (defensive troops now occupy the coastline, etc., new objects have been added – concrete pillboxes and anti-tank hedgehogs). The sea and ocean are dynamic, calm, storm, etc. are now implemented.
- Campaign settings have been added – you can now enable a complex ammunition system for those who appreciate hardcore and realism, as well as small arms and armored vehicles. We struggled for a long time to find the optimal solution, but now everything works perfectly. The old simplified system has also remained in the game (for a more arcade-like gameplay). To get a variety of cartridges and ammunition in the game (we've added several new missing calibers, by the way), you'll need to start a new campaign.
- An ambush system has been added to the game. Now you can deploy your troops in stealth mode to surprise advancing enemy forces (in the global campaign mode).
- Mines have been added; they can now be researched and produced in required quantities. It's now possible to mine approaches in ambush mode (mining takes place on the global map; a battalion must have at least 25 produced or purchased mines). They provide an advantage (especially in ambush mode) in tactical battles (mines are automatically placed before the battle along enemy armored vehicle routes).
- The AI for vehicles and armored vehicles has been completely rewritten. AI now utilizes navigation much better, eliminating issues with getting stuck, etc.
List of fixes / improvements:
- Added the ability to transport infantry on the M551's armor.
- Added the ability to transport infantry on the PT-76's armor.
- Fixed the squad formation direction when issuing orders in the first person.
- Added sorting of settlements in all widgets on the global map (construction, production, quick access menu, etc.).
- Added sorting of the list of all resources in a country (in global campaign mode).
- Armored vehicle optimization has been performed. Several algorithms that reduced overall performance have been corrected. "Sliding" and "shaking" of armored vehicles on uneven surfaces has been fixed.
- Added new effects for armored vehicles.
- Significantly improved AI in tactical battles.
- Fixed localization.
- Added descriptions for ammunition, sights, aircraft, etc.
- Fixed some minor bugs.
- Added display of the time until the next wave of reinforcements for player troops (in tactical battles).
- Improved AI on the global map.
- Fixed errors in the shooting accuracy of grenade launchers (under AI control).
- The trophy system after the battle has been improved.
- The number of soldiers and squads in tactical battles has been adjusted.
- Due to extensive optimization, we were able to increase the number of soldiers per frame to 220-230 units.
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
- Agan.
- Anadyr.
- Balay.
- Barlow.
- Burgau.
- Burhafen.
- Diosso.
- Grova.
- Karagas.
- Katanda.
- Lund.
- Mataro.
- Nivala.
- Ostrovec.
- Porto Maria.
- Pago.
- Pescara.
- Tabili.
- Vasdalen.
- Barns.
- Field_01.
- Fields.
- Takeoff.
- Track.
- Conifer_01.
- Conifer_02.
- Conifer_03.
- Conifer_04.
- Conifer_05.
- Conifer_06.
- Conifer_07.
- Conifer_08.
- Conifer_09.
- Conifer_10.
- Road.
- Road_01.
- Broad_01.
- Broad_02.
- Broad_03.
- Broad_04.
- Broad_05.
- Broad_06.
- Broad_07.
- Broad_08.
- Broad_09.
- Broad_10.
- Farm_01_RED.
- Red_01.
- Red_02.
- Red_03.
- Red_04.
- Red_05.
- Red_06.
- Red_07.
- Red_08.
- Red_09.
- Red_10.
- Desert_01b.
- Desert_01c.
- Desert_02.
- Desert_02b.
- Desert_02c.
- Desert_03.
- Desert_03b.
- Desert_03c.
- Desert_04.
- Desert_04b.
- Desert_04c.
- Desert_05.
- Desert_05b.
