
List of fixes / improvements:
- The RPG display for soldiers has been improved (unloaded if there are no shells).
- Fixed a bug that caused AI to fire small arms at armored vehicles.
- Fixed a critical error that caused planes to disappear when replaying a battle.
- Fixed a critical error that prevented battle settings from resetting after escaping a battle.
- Fixed the display of water effects from shell and bullet impacts.
- Fixed trees being destroyed by shells.
- Fixed some locations in random battles (AI could stand still in ambush mode).
- Added mines to missing locations (11 locations for random skirmishes).
- Fixed the ATGM firing sound.
- Fixed environmental destructibility from bullets and shells.
- Fixed bugs that allowed players to allocate generic ammunition through laws and diplomacy, instead of specific ammunition for each weapon/armored vehicle (with complex ammunition system settings).
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
- Birch_01.
- Birch_02.
- Birch_03.
- Birch_04.
- Birch_05.
- Birch_06.
- Birch_07.
- Birch_08.
- Birch_09.
- Birch_10.
- Birch_11Fixed.
