Patch Notes #4
Hey everyone! We’re excited to share the details of patch 4, focusing on fill order adjustments, combat animation improvements, UI fixes, bug fixes and more! Here's what you can expect:BUGS
- Fixed visually disappearing ecosystem plants, creatures, and village buildings.[list]
- Aware of issues still occurring on older saves, as well as some new players.
- This fix should not impact your current save data.
- We are working on a comprehensive fix.
UI
- Updated some Fill Order icons to their final appearance.
- Fixed some icons that were assigned to the wrong decoration.
- Moved 'Build' to appear next to 'Craft' in the menus.
- Updated the Controls page to make movement keys bindable.
AUDIO
- Balanced ambient audio for fullness.
DECORATIONS
- Adjusted foundations to make them easier to place.
- Adjusted several decorations' interact points to make them easier to remove.
- Fixed placement issues with some decorations.
- Fixed placement issues with various fence types.
- Added Culture Points to all decorations.
FILL ORDERS
- Stick removed from the following Fill Orders: [list]
- Fingernail Shovel.
- Deli.
- Quarry.
- Clay Pit.
- Tahi's Hut.
COMBAT
- Tools (Hatchet, Pickaxe, and Shovel) now feature new run attacks and animations.
RECIPES
- Steel Ingot unlocks in the Forge after reaching Citadel T3.
- Withered Immunity Elixir T1 unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
- Wood > Hardwood unlocks in the Lumber Mill after harvesting 10 Forest Stalks.
BALANCE
- Decreased Amity gain from Fresh Bush.
- Adjusted Storage Chest Recipes.
- Removed negative Amity effects from Clay Mound and Coal Mound.
STAMINA
- Stamina no longer degenerates too rapidly while swimming.
- Mounting the Harelope now cancels the player’s sprint ability.
- Ensured only one stamina bar is displayed at a time.
GLIDING/MOUNTING
- Ensured the character appropriately stops gliding when mounting the Harelope.
MISC
- Added FOV slider.
- Pre-Order items can now be removed by pressing 'Q'.
- Improved logging for debugging purposes.