
IMPROVEMENTS
- Reduced building torch intensity
- Inventory - Set consumable inventory default size to 12 and adjusted unlock progression
- Recipes - Added parachute recipe that should be unlocked when Shipwrecked Shimu quest is complete
- Fixed the recipe text bleeding out of container in the Ruin Inspection popup
- Updated the icons to all the new merchant stations
BUG FIXES
- Fixed the Consumables tab so more inventory slots can be added again.
- Fixed an issue where you could not change key bindings on PC (specifically Control)
- Fixed collision for the farm crop merchant, no more walking into them
- Fixed all foundations farm, mining, citadel to stop being converted back to farm.
- Fixed ramp 1x1 and corner 1x1 for all farm, mining and citadel they were using the same mesh
- Ensured item descriptions are properly readable in the chest reward popup
- Fixed wrong item name and description assigned to the torch.
- Ensured certain recipes in the crafting table and are not unlocked by default and are instead unlocked based on specific structures or ruins are built.
- Farm and mineral merchants should have their stalls appear now
- Fix chest loot popup notification not working on client.
- Fixed a crash that would happen sometimes when closing the application or travelling to a different map while in middle of placement animation.
- Fix fake items persisting outside of their intended lifetime in multiplayer sessions.
- Major optimization to our open world system that should address a lot of performance and audio issues on PC and PS5.
- Multiplayer - Moving storage boxes no longer prevents players from interacting with them in multiplayer.
- Multiplayer - Moving production buildings no longer prevents players from interacting with them in multiplayer.
- Fixed village grass to prevent it from disappearing after loading saves
- Fixed required number of ingredients for Midhaven buildings
- Fixed an issue with stair decorations not showing the correct model.