[img src="https://clan.akamai.steamstatic.com/images/44157030/55095f2935a8eda7eb2cd2d7542f6a7f56d56789.png"][/img]
Bugs
- [p]The late game sound distortion bug has been resolved. The culprit was the Kubwa all along![/p][/*]
- [p]Tool and Weapon durability issues resolved, tools should no longer inherit other tools / weapons durability[/p][/*]
- [p]Achievements that were not unlocking should be resolved, Divine Reconstruction, A Small Prayer, One of Many Faces, etc, if you've completed them they should unlock when you load your save.[/p][/*]
Known Issues
- [p]Multiplayer is still undergoing a rewrite and will remain offline until it is completed. We're at 25,000 new lines of code and counting.[/p][/*]
- [p]We're tracking the save game issue where your save file becomes non-loading on PC. The issue is system specific. This is potentially caused by AMD X3D CPUs. This is our second most high priority issue behind getting Multiplayer back online.[/p][/*]
- [p]Crashing on Exit - After playing for decent amount of time ToA likes to crash on exit, it will most likely be resolved with update 11.3.[/p][/*]
- [p]Performance has been brought back to expected levels prior to Update 11, and we're continuing to improve it as we get closer to Update 12 later this Summer.[/p][/*]
Gameplay
- [p]Tool & Weapon Durability significantly BUFFED 15-20% across the board[/p][/*]
- [p]Inventory: Consumable Tab should now properly unlock even with full inventory[/p][/*]
- [p]Added Pause Feature for single player sessions. To pause, open the in game Menu (ESC on PC by Default)[/p][/*]
- [p]Performance improvements and general optimization is continuing as part of Update 12 process, enjoy part of it so far with 11.2! We'll continue to work on improving performance.[/p][/*]
- [p]Blue Grid has been reduced while building[/p][/*]
- [p]Less Blue Glow in general on most / all building pieces[/p][/*]
- [p]Relaxed many building tolerances ahead of update 12 (try both regular and free mode)[/p][/*]
- [p]Increased Build limit by 33%. We're going to be working on this system more in the future to further improve it.[/p][/*]
- [p]Build Prompt UI moved to the Left Side of the Screen and placement error moved up to top of screen space allowing for clearer building view[/p][/*]
- [p]Resource Helper UI-Blue Triangle, is now customizable, you can resize or even disable helpers now![/p][/*]
- [p]Additional foliage and fish added to lakes and shorelines[/p][/*]
- [p]Consumable and Status UI added near radial HP bar letting you know how long potions and player driven effects last now[/p][/*]
Art
- [p]Lighting rework, it looks even better![/p][/*]
- [p]Creature Texture Pass, some of our critters look more realistic or vivid[/p][/*]
- [p]Ground Materials Pass - many textures now have much more details than before[/p][/*]
- [p]Additional Water VFX - added bubbles and subtle particles while swimming[/p][/*]
- [p]New Bush model[/p][/*]
- [p]Most plants now deform when you walk over them or climb next to them at least until you die then you need to save and reload to get this feature back (known issue)[/p][/*]
Thank you for supporting Towers of Aghasba throughout this Early Access Period!
-The Dreamlit Team[/p][p][/p]